Game Reviewed | Somari 2, by Ryan Silberman |
Review Author | Modern |
Created | Apr 16 2017, 12:58 AM |
Pros | Visually the game looks very unique, which gives it a certain type of charm that I haven't experienced anyware else. Everything audio-wise is spot on, and there were moments where I really got into the flow of the game and was honestly having fun... |
Cons | At the same time, the controls are really akward, hit detection is buggy, and slopes don't work in any way like you'd expect them to. |
Gameplay 4 / 10 |
Ay Carumba, these controls are finnicky! You use the left and right arrow keys to move, spacebar to jump, down+space for a spindash, and shift to skip levels, for some reason. Now, I mentioned that slopes don't work as expected. Let me explain: If the corner of a slope is not a perfect right angle, Somari will continue to follow the path of a wall, even if it means he's running upside down. Normally when you hit the corner of a slope in a sonic game, you will be launched into the air. But because of the wonky collision detection, anything that's not a perfect 90 degree angle will make Somari curve up the hill and continue running on the ground. It's really hard to explain, but if you play the game you'll see what I mean. Turning is also a problem. It's not the horrific instant turning prevalent in most bad mario fangames, but Somari stops on a dime immediately when turning, losing all momentum, before continuing to run in the other direction. It never impeded gameplay, but it was a really jarring issue that stood out to me. |
Graphics 8 / 10 |
Everything looks like it's made in MS paint, which I'm pretty sure it was, but somehow it all fits the aesthetic. Aside from some clouds that look more highly detailed than everything else, the graphics get no complaints from me. |
Sound 10 / 10 |
Amazing. Music is a mix of Shovel Knight and Mutant Mudds, and it is extremely satisfying to pick up a coin. A+ work. |
Replay 3 / 10 |
Somari has 6 levels and a Boss, so the game is rather short, so there's not much incentive to replay the game. |
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The game has a lot of charm and uniqueness while also suffering from quite a few problems holding it back. Still, with some fine-tuning, this could be turned into a really good game. |
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