Sep 23 2021, 8:39 AM | See Page |
Did whoever approve this even check the contents of the zip? I put direct links to the actual game file there, as I would usually when a game is over 100 MB for MFGG, so the admins would replace the file, but that did not happen here I guess. | |
Feb 12 2021, 12:27 PM | See Page |
Quote (tarkan809 on Jan 20 2020, 12:02 PM) This looked very interesting... I wonder if SMB1 SMAS would have a world map? it did have a world map, actually, but only for the special (and now lost) Super Mario Collection event thing for the SatellaView |
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Apr 2 2019, 12:34 AM | See Page |
Quote (sant1507 on Apr 1 2019, 2:22 PM) YAY!!!!! the first game is AWESOME. i'm gonna play this right now edit: there's some bugs before the main menu [ERROR in action number 1 of Create Event for object obj_fademaker: Trying to get texture from non-existing background. at gml_Object_obj_fademaker_Create_0 #- stack frame is gml_Object_obj_fademaker_Create_0 (line -1)] uh oh not again!!!!! while i don't fix it, do either 2 things: 1. create a file called "pattern.png" in the game folder, doesnt matter the contents or 2. run the last version of LatQfN2 first, then run this one then it should work i think!!!!!!!! |
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Mar 5 2018, 2:26 AM | See Page |
Quote (The Yak Smoker on Feb 26 2018, 9:37 PM) How the do I clear all my data on this game!?!?!? I tried New Game and It didn't work, I tried re-downloading it and that didn't work! I tried deleting all the copies of it in temp file and sifted carefully through it and THAT DIDN'T WORK!!!!! HOW DO I START OVER!!!!! IT'S IMPOSSIBLE!!!!! THERE'S ABSOLUTELY NO WAY TO BEGIN FROM THE START!!!! It's like the progress is permanently ingrained on to my hard drive... But It looks wonderful and seem much better than the original so far except for the fact that the progress is literally impossible to get rid of. have you tried deleting settings.ini |
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Feb 25 2018, 7:00 PM | See Page |
After some glitch reports I think I should notice: The game will crash if you die or enter a pipe while any of these enemies are on screen: -Ninji -Thwomp -Dino Torch -Clappin' Chuck so especially try to avoid these. These issues will be fixed in the next demo or sooner. |
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Jul 4 2017, 11:27 PM | See Page |
This isn't "another version". It's a revision of the final version which was years ago, and throughout the years of course, I got better at GML (and music) so I decided to attempt porting this to GM Studio. Quote (Snessy the duck) I really wish the game would actually save your progress instead of saving basically being continues in disguise. But the game saves? It just does that silently after every level. |
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Aug 4 2015, 9:27 PM | See Page |
Quote (zxspriter on Jul 29 2015, 4:47 PM) The thumbnail says Time 000 because the level has no time? |
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Jul 9 2015, 6:34 AM | See Page |
Quote (Somari64 on Jun 27 2015, 1:11 AM) There really is no problem; Mit's just trying to make a big deal out of it. yeah its totally convenient for the user to have the sprites on top of a background with tiles |
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Apr 4 2015, 10:35 PM | See Page |
Quote (Xandalf on Apr 4 2015, 2:26 PM) I just found this game unfunny and really lame. but.... its not a game!!! |
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Jul 31 2014, 3:24 AM | See Page |
Haha, you're welcome, I will be sure to play the other zones :) | |
Jun 28 2014, 9:36 PM | See Page |
this is an unique review and very well written better than famous game reviewers on youtube 11/10 amazing sheet Stop. Super Mario 2D Land? More like "DragezeeY Engine 7: Poorly Made Levels Edition". It may be amazing for you if you haven't checked an engine before in your life. I know that because when I first saw a Hello Engine game (Mushroom Kingdom Fusion was my first) I thought it was the greatest thing ever. Sure MKF is a good example of engine based games, but then I looked at some of Hello's games with his engine, and other clones. If you had played DragezeeY Engine 7 before this, you wouldn't find this amazing. |
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Jun 28 2014, 9:31 PM | See Page |
it looks like moonrat didn't even JUST TAKE A LOOK at the code. Not even that. The debug key for skipping levels (CTRL) is still there. This is a perfect example of a clone. And the levels are very poorly designed. As I always (not really) say, Use engines for good, not evil. (lol) |
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Jun 28 2014, 9:26 PM | See Page |
great super fun game 10/10 enjoy thanks omg |
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Jun 24 2014, 7:46 PM | See Page |
Very nice review :) Also the soundtrack is from the game M&M's The Lost Formulas (as you may know I am the obscure-game-guy xD) I posted the full OST of it on my youtube |
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Apr 30 2014, 4:28 PM | See Page |
Wacky Wolrd | |
Mar 23 2014, 9:45 PM | See Page |
Quote (Jack-of-All Games on Mar 23 2014, 5:20 PM) .......................... T_T So I have to restart the whole thing over then. Unless you saved with 0 lives, when you load the game you can just wait until the car is hit and the level will restart and go normally. But, anyways, you don't need to start over... PM me for the level select code :P |
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Mar 23 2014, 5:29 AM | See Page |
Quote (Jack-of-All Games on Mar 22 2014, 11:46 PM) ....So you won't be fixing it? Probably not. |
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Mar 23 2014, 2:26 AM | See Page |
Quote (Jack-of-All Games on Mar 21 2014, 12:22 AM) The Load Game feature's broken. At least when making it to the car part. Yea I know, which is the reason I'm moving with a Password engine instead of Saving in the sequel. |
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Mar 16 2014, 5:22 AM | See Page |
Quote (ShyGuysToyBox on Mar 15 2014, 7:05 PM) The link is invalid. Fixed |
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Mar 15 2014, 9:41 PM | See Page |
Quote (ShyGuysToyBox on Mar 15 2014, 2:50 AM) I downloaded earlier but didn't work Whoops... I think I forgot to include the OGG DLL Files in the package, download them here and put them in the same folder of LatQfN Enhanced: https://www.dropbox.com/s/clgiqojnbm5cpoz/OGG%20DLLs.zip |
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