Super Luigi and the Golden Shrooms | |||||
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Update History
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The Fez Oct 23 2008, 1:39 PM |
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Sweet! It's a little hard cuz... uhh... nvm Its awesome! |
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Kopejo Oct 23 2008, 3:29 PM |
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This is the 24th Game you've done Hello. Its very cool ;)
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knight nappse Oct 24 2008, 8:41 AM |
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Your games are getting better Hello. Why? your changing the idea! also, i really like how instead of a map you use a system of pipes. Keep it up Hello!
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DaggerHog Oct 24 2008, 11:06 PM |
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i really like the fact that this game has you collecting stuff and you don't use a map system! it really gives you that feel of exploring the levels. you just keep getting better.
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Oct 26 2008, 5:35 AM |
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Awesome game you got here i'd keep it up if i was you!
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smbmaster99 Oct 26 2008, 6:14 PM |
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YAY! Hello iz back!
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Luigi and Jerry Oct 26 2008, 9:15 PM |
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I couldn't even play it. :( It was doing an error thingy.
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Captain Slow Oct 27 2008, 12:52 PM |
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It's about time Luigi got some fame.
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smbsandr Oct 28 2008, 8:48 PM |
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YAY! Another game by hello at last!! I can't wait to check it out. |
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General Mush H Ead Oct 29 2008, 1:51 PM |
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Is it so freaking hard to do anyting else than these goddamned small games by ONE engine?
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True Mario Oct 30 2008, 2:01 AM |
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Hello gets better and better with more original ideas! One suggestion, though. I see you are using the BS 2007 tileset, recolored, but my advice would be to some time get really original with the graphics. For example, a new HUD and perhaps different object sprites. (e.g. SMB 1 or 2 Allstars style) Then you would have a game as original looking as it is in play! My big issue is that I can't play your games at all because of a speed problem. Possibly, if you can, might you be able to correct that? |
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SpinTheSquirrel Oct 30 2008, 3:53 AM |
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Whoa, this is an awesome game! Great job!
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nicki999 Oct 31 2008, 10:37 PM |
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You amaze us once again, Hello. Expect a review soon.
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SilentDream Nov 1 2008, 6:17 PM |
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Sorry Hello but your games are just too frustrating for me. This game is essentially one big level with imminent death around every corner and no checkpoints. Kind of like Zelda II.
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P. 5000 Nov 1 2008, 7:50 PM |
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A, your games just keep getting better and better, Hello! Something I really like is it reminds me of Kirby and the Amazing Mirror. Always exploring the levels. |
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Hello Nov 1 2008, 10:14 PM |
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Quote (ken martin on Nov 1 2008, 6:17 PM) Sorry Hello but your games are just too frustrating for me. This game is essentially one big level with imminent death around every corner and no checkpoints. Kind of like Zelda II. The yellow pipes act as checkpoints. |
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smbsandr Nov 4 2008, 2:08 AM |
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Hi hello! Guess what? I found a way to get unlimited lives in your game! =D |
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Hoo! Hoo! Nov 12 2008, 3:22 AM |
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Um, Mr.Hello; I have a question. It's not real important and I'm not trying to make you look bad, but, did you just take the "Ace" Coin from your "Hello Engine 3" and make it into a "Gold Shroom"?
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Luigis #1 Nov 20 2008, 4:31 AM |
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Quote (smbsandr on Nov 3 2008, 9:08 PM) Hi hello! Guess what? I found a way to get unlimited lives in your game! =D I think we have the same way but PM me with your way and I'll tell you my way if their not the same. ;) |
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Nov 21 2008, 10:50 PM |
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Nice game! too hard but very good!
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Nov 24 2008, 3:59 PM |
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Nice game
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Yoshi340 Nov 27 2008, 4:58 AM |
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I would have enjoyed it more if I didn't turn it off 2 seconds into gameplay because of the annoying "shift" jump. Why not up? Up is more comfortable. Most good games here are ruined by the "shift" jump. All platformers need comfortable controls.
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smbmaster99 Nov 27 2008, 2:59 PM |
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Quote (Yoshi340 on Nov 27 2008, 4:58 AM) I would have enjoyed it more if I didn't turn it off 2 seconds into gameplay because of the annoying "shift" jump. Why not up? Up is more comfortable. Most good games here are ruined by the "shift" jump. All platformers need comfortable controls. is "sticky keys" giving you trouble? cuz i know that "sticky keys" is very frustrating. you can turn it off though, and fangames will be A LOT easier to enjoy. |
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Hello Nov 27 2008, 3:05 PM |
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Quote (Yoshi340 on Nov 27 2008, 4:58 AM) I would have enjoyed it more if I didn't turn it off 2 seconds into gameplay because of the annoying "shift" jump. Why not up? Up is more comfortable. Most good games here are ruined by the "shift" jump. All platformers need comfortable controls. Then use X to jump... |
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Grant Nov 28 2008, 6:55 AM |
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Quote (Yoshi340 on Nov 27 2008, 12:58 AM) Why not up? Because it's a lousy choice for a jump key in a game with more complex Mario-like controls. If a key is needed for something equivalent to what Up on the + pad does in an official game, the Up arrow key can't very well do both that and jumping. Setting the "Up on +" functionality to a different key, moreover, would be counter-intuitive. Seriously tired of people complaining about games that use Shift for jumping. It's quite comfortable to use left Shift for jumping and left Ctrl for B-button-type moves, and I have little patience for people who can't so much as figure out how to disable StickyKeys. |
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Mariogamer2123 Dec 13 2008, 10:25 PM |
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4... Mushrooms... missing... Great game Hello, but too hard! I got all 8 Mushrooms from the autoscroll stages, and i know where 2 Mushrooms are where I need the Tanooki power-up. |
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snowman Jan 3 2009, 1:30 AM |
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i can't get your game to start it keeps having problemes |
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Elite Blastoise Jan 18 2009, 2:50 AM |
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My thing says error cannot read file.... EDIT: I got it to work |
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Lu!g! Mar 13 2009, 9:11 PM |
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Next time could you make an easier game... the most golden shrooms i could get was 3... dont laugh... |
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MasterToadsworth Aug 17 2009, 4:43 PM |
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I'm playing.
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MasterToadsworth Aug 17 2009, 4:43 PM |
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I'm playing.
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Medi Guy Sep 4 2009, 4:32 AM |
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you did it again hello nice game 10/10 ;)
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Charem Feb 18 2010, 11:16 AM |
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I seem to be missing textures in this. =o Most of the up-in-the-sky platforms are invisible, as well as some bridges over water. I just experienced an auto-scroll stage that was almost 100% invisible; the Bullet Bills were even being shot from invisible cannons. Anyone have any clue as to what went wrong in my game?
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Hello Feb 18 2010, 5:17 PM |
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Quote (Charem on Feb 18 2010, 6:16 AM) I seem to be missing textures in this. =o Most of the up-in-the-sky platforms are invisible, as well as some bridges over water. I just experienced an auto-scroll stage that was almost 100% invisible; the Bullet Bills were even being shot from invisible cannons. Anyone have any clue as to what went wrong in my game? That is strange. Does it help if you redownload the game? |
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NeonJ Oct 2 2010, 10:25 AM |
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Why is it that Luigi goes faster moving left than he does moving right?
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mariolover11 Nov 19 2010, 12:26 AM |
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OMG BEEEEEEEEEEEEEEEEEESSSSSSSSSST GAME Ever no flaws good storyline what else could you ask for?
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Double Agent Luigifan Feb 18 2012, 2:27 AM |
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Repetitive, SAME ENGINE, SAME SMB3 GRAPHICS DARN I CANT TAKE IT ANYMORE HELLO STOP NOW! |
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rchammer97 Apr 19 2013, 4:42 AM |
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Quote (Yoshi340 on Nov 27 2008, 4:58 AM) I would have enjoyed it more if I didn't turn it off 2 seconds into gameplay because of the annoying "shift" jump. Why not up? Up is more comfortable. Most good games here are ruined by the "shift" jump. All platformers need comfortable controls. Woah, woah, woah, woah. Woah. 1st of all: There's nothing wrong with Shift and Ctrl. Why people be dissin'? 2nd of all: Who uses UP as a jump button? Unless you're playing Smash Bros., Up should NEVER be a jump button in a Mario game. |
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rchammer97 Apr 19 2013, 4:44 AM |
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A Hello game that's... good? Mama mia, this I gotta see! |
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ShyGuy150 Aug 15 2013, 4:57 AM |
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Quote (SpinTheSquirrel on Oct 30 2008, 3:53 AM) Whoa, this is an awesome game! Great job!
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