Game Reviewed | Mario Kart: Speed Strife, by DJ Coco |
Review Author | littlelum |
Created | Nov 4 2018, 3:09 AM |
Pros | 3D graphics Nice track design with interesting environments Unlockable characters Grand Prix, Vs. and Time trials modes |
Cons | Lag, while some tracks are hardly noticeable, others are excruciatingly slow Rival racers aren't effected by obstacle cars |
Gameplay 7 / 10 |
Since this is a Mario Kart fangame, I'll skip on the universal assumptions of this game that are in this game. Many players found the drifting very weird, but I personally find the extreme sharpness of it makes the kart easier to control. The courses are small and compact, which makes me guess that it would make you feel like you are going faster than you really are if the game was running at full speed. |
Graphics 9 / 10 |
The race tracks and character models were well done, looking like Mario Kart DS. The menu graphics clash with it a bit, as it's taken from Mario Kart 8. To add even more confusion, some of the HUD icons are taken from Mario Kart: Double Dash!!, but I find they blend nicely with the models. If it weren't for the jarring menus, I would have given this a 10/10 |
Sound 8 / 10 |
About 90% of the music is from Mario Kart 8. The opening tune (when you start a race) is from Mario Kart 64, while it's hard to pinpoint the origin of the sound effects and voices. |
Replay 6 / 10 |
Aside from the main grand prix mode, there's a time trials and a customizeable vs. mode. Unless your computer doesn't show any lag in this game, you probably wouldn't go back to play this, however. |
![]() |
This game is well designed, but the heavy lag kills a lot of the fun. |
Comments |
No comments have been left. |