General Commentary and Game Overview
Toadette's Sweets Gallery (TSG) seems to use the same game engine as Super Mario Prism. I enumerated many of my grievances with Prism's gameplay in the review I left on it. I won't re-enumerate all of them here, but in case it wasn't obvious from the get-go, this review is treating this as a successor prototype to Prism, and there will be comparisons as appropriate.
Hello did indeed address some core gameplay issues present in Prism, but many other issues have been unaddressed or masked with workarounds. It seems the priority in this game was to demonstrate some new features. This had the disadvantage of distracting from more impending gameplay problems, although it had the advantage of highlighting additional problems with the engine that weren't at all obvious in Prism.
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