Game Reviewed | Super Mario Paralax World (BUILD 4), by Yoshiguy |
Review Author | Vitiman |
Created | Mar 8 2019, 3:58 AM |
Pros | The sounds and graphics chosen amuse me There's only one level in this nightmare to endure through |
Cons | Lord help me... just... please, read on |
Gameplay 1 / 10 |
There are bad engines. There are bad static engines, and there are really poorly put together applications of the built-in (very VERY infamous) Clickteam default movement. So what happens when someone naive and young decides to MIX THESE TWO KINDS OF PLATFORM ENGINES TOGETHER? Well, since I'm so glad I asked myself this, I'll happily answer! You get this game. You see, due to the nature of mimicking parallax backgrounds in The Game's Factory, everything has to be a moving object. Everything. Also, because of how the game is scrolling everything, the platform movement has to remain fixed to the center of action on the screen. Essentially, Yoshiguy was clever enough to attempt making a working parallax scrolling engine, but was unfortunately lazy enough to not make a dedicated platform engine to match, so he just forces Mario to scroll with the level's fixed, SLOWER-THAN-MARIO-CAN-ACTUALLY-MOVE, rate. It's not fun. You get stuck in objects frequently. You slip off of platforms barely longer than Mario himself. Falling platforms are indiscernible from non-falling platforms! There are SIDE SPIKES for no real apparent reason other than "gotcha!". You have one power up. Two or three fire flowers that crop up throughout the duration of this torturous hellhole. They're not too helpful, and are honestly kind of grating to actually make use of. There's also a star hidden under a piranha plant, but it's suicide. The platform below it falls, and obviously the piranha plant itself can't be harmed unless you use a fireball, which conveniently is all but impossible to aim since the plant is shielded from both sides below you. |
Graphics 4 / 10 |
Cute, if a bit clashing. Mario is from, of all things, Mario's Early Years - a series of edutainment games made for the SNES by a third party under license from Nintendo. They were aimed at preschoolers and very very young children, and the Mario sprite in it is roughly based off of his appearance in Super Mario World. Other than that, it's nothing terribly remarkable. |
Sound 3 / 10 |
The music is just Yoshi's Island athletic theme, the sounds are actually kind of funny at least! I did enjoy them to some extent. Not enough to like the game. |
Replay 1 / 10 |
No. |
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15 years later, this game remains unfinished despite the description claiming active development! Well, I for one am glad, this atrocious behemoth of a fangame deserves to rot in the pixelated caverns of MFGG's long and forgotten. Avoid, if you know what's best for you. |
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