Game Reviewed | The Misadventures of ShyGuy, by Namedude |
Review Author | Yakibomb |
Created | Apr 18 2020, 7:10 PM |
Pros | - The criteria for a nostalgic "retro" fan-game is met here. - The story might seem linear and basic at face, but you can tell there was intention in the humor to give all characters a little, tiny tidbit a deeper depth into their character traits. - The humor is good, can be improved and shortened, but this game lives by the humor it brings. - The story itself considers travel time. The game cuts to new areas abruptly sometimes, but it does make the world feel kind of "magical" if I could put it that way because you don't know where you're gonna go. |
Cons | - Non-existent difficult. The skill ceiling is comfortable, but not really challenging. - Random Final-Fantasy battles without sprites I don't think works well for Mario games. Adding interactive sprites to engage in battles might make the game feel more skillful. - Dialogue script was a bit excessive at times, and redundant, and sometimes pointless. No need for "yep" or "uh huh" type responses when it's clear you've made the text exchange with the NPC. - The food is poisoned! The only two spots on the overworld with food set HP to 1 without telling the player (the latter outright lying to the player saying their "health is FULL"). - The story is linear and has a tendency to cut to new areas abruptly. It can be disorienting and unpolished. - There is cussing in Mario. I don't get this, it's abrasive. |
Gameplay 3 / 10 |
Like I said above, non-existent difficulty. There is an Auto-Battle feature, letting the game fight enemies for you. It's a lot of pressing spacebar to skip the battles. You don't want battles unless they're story based or you're collecting coins to survive story battles. The walk speed is a little slow. I was surprised when you do go in a castle to find the thief, that the move speed suddenly jumped to a Mach 5 Jet. I wouldn't mind if that was always like that, which helps to illustrate my next point. The maps themselves are too big or don't have enough in them. The invisible enemies don't help this, making the areas seem lifeless and barren. I would scrap invisible random encounters and go for engaging sprites that let's the player more skillfully interact with the encounters. |
Graphics 7 / 10 |
These give the game a quality of nostalgia that breaths life into an era long, long ago when fan-games sprouted. It keeps this intention consistently (clashing Mario graphics, stock RPG-maker assets), it's a mixed bag and that makes this fun for me. |
Sound 10 / 10 |
I have no complaints about this game's chosen soundtrack! Koji Kondo and Yoko Shimomura are amazing and they are recognized in quality MIDI format here. Also "Paper Mario" soundtrack composers Yuka Tsujiyoko and Taishi Senda are expressed here in MIDI format. |
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This RPG game has a natural way of cohesively short-circuiting my senses with nostalgic joy for fan-games back-in-the-day. |
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