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Ultimate 8-Bit Mario Brothers By: LycanSeijin
Someone liked the style in which I did 8-bit Toad that they requested I do Luigi. Then I thought "Why not do both brothers and make it a 1 stop shop?" So here you have it: SMB3 Mario & Luigi with their appropriate body types, proper NES color pallets and all of their basic abilities from the 8-bit era. With a splash of Mario Maker 2 thrown in for extra spice~
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Edited Modification of existing sprites.

Update History
05/05/20  Forgot to include some miscillanious sprites at the bottom. Also corrected some major graphical errors (I promise to be better about those in the future), and edited the description.
 
[O] Created: May 4 2020, 3:53 AM
[O] Updated: Never
[O] File Size: 74.22 KB
[O] Views: 2889
[O] Downloads: 1125
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DryBones512
May 4 2020, 4:54 PM
Your sprites make me wonder once again, why Nintendo didn't just take Luigi's sprites from the All-Stars version of Super Mario Bros. 3 and reduced the colors to match the NES limitations (Same can be said about the Bonus theme, Normal Boss Theme and final Boss Theme for SMB1).
After all, SMW Luigi's sprites were altered for SMM2, while SMB3 Luigi's sprites are the exact same ones from SMB3, save for the colors.
This is exactly how I would've wished Luigi to look like in SMM2.
 
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LycanSeijin
May 4 2020, 5:46 PM
Quote (DryBones512 on May 4 2020, 11:54 AM)
Your sprites make me wonder once again, why Nintendo didn't just take Luigi's sprites from the All-Stars version of Super Mario Bros. 3 and reduced the colors to match the NES limitations (Same can be said about the Bonus theme, Normal Boss Theme and final Boss Theme for SMB1).
After all, SMW Luigi's sprites were altered for SMM2, while SMB3 Luigi's sprites are the exact same ones from SMB3, save for the colors.
This is exactly how I would've wished Luigi to look like in SMM2.


Nintendo makes a lot of weird decisions that I could go on ranting about for hours.
 
1 like from: DryBones512
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Random_Jester_YT
May 4 2020, 9:17 PM
green mario
 
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BrickBlock
May 4 2020, 11:39 PM
Where's small Luigi climbing sprite?
 
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LycanSeijin
May 5 2020, 12:12 AM
Quote (BrickBlock on May 4 2020, 6:39 PM)
Where's small Luigi climbing sprite?

Right between the swimming and sliding sprites.
 
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zacmario
May 5 2020, 9:55 PM
Smw+allstars had the alternative smw Luigi. So that choice was made years ago, while original smb3 never received an updated Sprite while on the same console, smw did.
 
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KingGeoshiKoopshi64
May 6 2020, 3:39 AM
Quote (zacmario on May 5 2020, 10:55 PM)
Smw+allstars had the alternative smw Luigi. So that choice was made years ago, while original smb3 never received an updated Sprite while on the same console, smw did.


Yeah, also, Super Mario World at the time didn't have enough ROM space in its original release and due to time constraints,

According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make, especially the game was built from SMB3 during early development, that wasn't until Super Mario All-Stars + Super Mario World which that game had more free space to add Luigi's graphics which his unique graphics are found in the ROM base's graphics with the rest of the original Super Mario All-Star graphics, rather than in SMW's graphics files itself. Luigi also had a unique sprite in the end screen of Super Mario World while in Super Mario Bros. 3 for the NES was a green Mario in the Mushroom House levels.

If a Super Mario All-Stars theme came in a Super Mario Maker 3, Luigi would very likely get unique sprites for his SMB1 and 3 sprites. They wanted to keep the NES ones faithful to the original for historical and legacy reasons and besides even if they gave the NES SMB3 Sprite the All-Star one but 8-bit, they may as well do the same to the SMB1 sprite but it didn't since the hitbox size would be too big and they wanted to keep the original sprites consistent, Mario's sprites were already about 32x32 which is large enough. Out of all the game styles in Super Mario Maker 2, Super Mario World is the third most modern game on the list behind New Super Mario Bros. U and Super Mario 3D World.
 
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Hypernova
May 6 2020, 4:34 PM
Quote (KingGeoshiKoopshi64 on May 5 2020, 10:40 PM)
Aug why did I double post this by accident?

Yeah it happens once a while due to delayed network response. The main site software does not have any measures on multiposts. If it happens again, just report your own comment and we'll get that deleted.
 
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Chrispriter
May 10 2020, 3:07 PM
It wouldn't hurt for them to just turn the SMAS Luigi sprites into 8-bit.
This looks great by the way =)
Awesome job.
 
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LycanSeijin
May 11 2020, 6:10 AM
Quote (Chrispriter on May 10 2020, 10:07 AM)
It wouldn't hurt for them to just turn the SMAS Luigi sprites into 8-bit.
This looks great by the way =)
Awesome job.

Thanks! Yeah, it’s so easy that everyone in their mother has done it countless times for as long as sprite ripped and editing has been a thing. I love Nintendo, man. But sometimes I just have to shake my head at some of their bonehead decisions.

But hey, it’s not all bad. At least we finally got a new Yoshi game where he doesn’t have to lug Baby Mario around. I’ve been wanting that for years. So I can’t say they never deliver.
 
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Inky
May 14 2020, 2:47 PM
Man this gives me nostalgia because it kinda looks like another SMB3 sheet that was around in the early days. Great job man :)))
 
1 like from: LycanSeijin
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LycanSeijin
May 14 2020, 5:11 PM
Quote (Inky on May 14 2020, 9:47 AM)
Man this gives me nostalgia because it kinda looks like another SMB3 sheet that was around in the early days. Great job man :)))

Aww. Glad I could inspire such nostalgia in you.
 
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