Pipedream Engine (TECH DEMO)
By: KrystalPhantasm
Pipedream Engine was a fangame engine I started in Godot 3.5 a few months ago, as a way to learn programming a bit more in depth.
As such, this is NOT an USABLE engine. This is just a showcase demo and it is unlikely I will open source the code as its a bit difficult to work with in my opinion (beginner programmer moment X_X)
But still! Hope you enjoy this little project, and some day I'll probably will make a proper engine for Godot users. :)

(README/CREDITS in zip file)
Completion: Scrapped Genre: Platform
Franchise: Mario

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[O] Created: Jul 2 2023, 9:31 AM
[O] Updated: Never
[O] File Size: 17.93MB
[O] Views: 12707
[O] Downloads: 723
[O] Favorites: 1
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Author Summary Score
Average Score __

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Aug 27 2023, 7:15 PM
Very cool engine on godot! The physics in the game tries to replicate the physics from the original parts of first 3 nes mario games. The impressions are positive, although there are minor bugs but in general the impressions do not spoil)
1 like from: KrystalPhantasm
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Aug 29 2023, 12:31 PM
Oh hey, you uploaded this here! I was honored to be a playtester for this, and I had a lot of fun doing so. As flawed as this may be, it's still pretty damn impressive since you're still (fairly) new to Godot. I look forward to seeing your next go at a Mario framework, and if I ever get Godot I might play around with it...maybe.
1 like from: KrystalPhantasm
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Aug 30 2023, 3:26 AM
The experience was great, the physics are smooth and I didn't encounter any bugs. I hope you put this fine engine to good use!
1 like from: KrystalPhantasm
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Sep 5 2023, 6:16 AM
Cool! i was searching for super mario fangames made in godot, so i found you! 10/10
1 like from: KrystalPhantasm
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