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Format | Tilesets | Backgrounds broken into a set of tiles. |
Contents | Edited | Modification of existing sprites. |
Update History
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Comments |
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SuperArthurBros Jun 25 2015, 6:33 PM |
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Some look pillow-shaded.
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RaymanFan1995 Jun 25 2015, 8:13 PM |
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Quote (SuperArthurBros on Jun 25 2015, 1:33 PM) Some look pillow-shaded. Some tiles, like the mushroom platform trunks, were pillow-shaded to begin with (well, in the SMAS version, anyway). Aside from that, though, I agree with you, and they look pretty bad here. |
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radel999 Jun 26 2015, 5:53 AM |
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Quote (Somari64 on Jun 25 2015, 8:13 PM) Some tiles, like the mushroom platform trunks, were pillow-shaded to begin with (well, in the SMAS version, anyway). Aside from that, though, I agree with you, and they look pretty bad here. You mean is my tileset shade is bad? Little maybe yes is my first shading on the tileset |
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Random.NICK Jun 26 2015, 7:47 AM |
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Those are actually pretty good! The only problem is you put too much saturation on some of the tiles. I can fix that. I just changed some colors. Here's my revamp: http://postimg.org/image/qfozul3gl/ |
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Willsaber Jun 26 2015, 4:32 PM |
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They look okay. I've just always felt that the shape of these tiles doesn't work well with this kind of "more advanced" shading.
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Astrakitu Jun 27 2015, 6:23 AM |
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Quote (SuperArthurBros on Jun 26 2015, 2:33 AM) Some look pillow-shaded. Sure about that? If you check the ! Blocks in Super Mario World or the SMAS version of the mushroom stems, they are pillow shaded too, intentionally by Nintendo! |
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Oct 9 2015, 1:56 PM |
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why is this in textures?
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