Super Mario 64: Arguably Better Edition - R3
preview
By: Mors
This is Super Mario 64, but with changes that would make it a better game overall, at least in my opinion. It also features a few additional bonus features if you're into that sort of thing.

The base hack is fully console compatible, however, the widescreen version is NOT tested on real hardware, so if your N64 ends up exploding and giving you 3rd-degree burns, I'm not the one to blame!

The changes include:
- Better camera
- Better controls
- Wall sliding from later games
- Widescreen
- Optional "Hard Mode". Hold R before starting a new game!
- Optional "No Lives Mode"
- A new 120 Star bonus
- Tweaked HUD
- Analog camera via player 2
- Better performance
- D-Pad controls (epic)
- Bug fixes

Made by Mors using the SM64 Decompilation project! Shoutouts to GTM for testing, Benial for helping me with the Skull Mario HUD icon, and Kaze Emanuar for giving me the code for his bug fixes.

You need a US Z64 rom of the original game to use the patch.

The latest release (R3) adds an additional widescreen patch and introduces a few other additions and fixes. A full changelog is included alongside the patch file.
Completion: Full Game Hack Type: Tweak
Base ROM: Super Mario 64 Region: North America (NTSC)

Update History
No History
 
[O] Created: Feb 16 2020, 5:41 PM
[O] Updated: Never
[O] File Size: 1.67MB
[O] Views: 13802
[O] Downloads: 1522
View / Download

Reviews
Author Summary Score
Average Score __


Comments
User Icon
Yoshin
Feb 22 2020, 2:40 AM
For some reason I cannot get this to run on console, is it compatible with console?
Works fine on Mupen64 through libretro.
 
User Icon
Mors
Feb 22 2020, 5:40 PM
Quote (Yoshin on Feb 22 2020, 2:40 AM)
For some reason I cannot get this to run on console, is it compatible with console?
Works fine on Mupen64 through libretro.

Yea, it was tested on console.
 
No Icon
supersonic392
Feb 28 2020, 6:31 PM
hey, i can't seem to patch it, can i have a prepatched rom
 
User Icon
Mors
Feb 29 2020, 10:47 PM
Quote (supersonic392 on Feb 28 2020, 6:31 PM)
hey, i can't seem to patch it, can i have a prepatched rom

No, sharing that would be illegal.
 
No Icon
supersonic392
Feb 29 2020, 11:26 PM
oh... ok, i get why
 
User Icon
Kirizame
Mar 9 2020, 12:11 AM
Holy hell, the Hard Mode version of Rematch with Koopa the Quick needs to be nerfed.
After trying multiple time legitimately I settled on abusing the delay of bringing up his text box by doing a frame perfect jump and going down to the beach to start the race, using the shell to ride up the mountain and getting there with half a second to spare.
Unless you've added something or there's a warp I'm missing I honestly can't see how it can be done legitimately.
 
User Icon
Mors
Mar 13 2020, 12:14 PM
Quote (Kirizame on Mar 9 2020, 12:11 AM)
Holy hell, the Hard Mode version of Rematch with Koopa the Quick needs to be nerfed.
After trying multiple time legitimately I settled on abusing the delay of bringing up his text box by doing a frame perfect jump and going down to the beach to start the race, using the shell to ride up the mountain and getting there with half a second to spare.
Unless you've added something or there's a warp I'm missing I honestly can't see how it can be done legitimately.

OOPS that seems to be a mistake, I'm stupid.
I'll fix it with the next update, thanks for reporting.
 
No Icon
MattKimura
Mar 13 2020, 8:52 PM
I love this hack for the improvements, and it does make a definitive way to play SM64 in general. However, there's some things that are bothersome. First, the title screen modification. I don't need a reminder letting me know that I applied the patch successfully and that I'm running the patched rom. If this is an improvement hack, this is one let down that doesn't make the game feel official anymore. The game should look the same as it did, and let the gameplay improvements shine on their own.

The second issue I have with the hack is the bone Mario lives icon. A friend of mine told me that I can press B on the file selection to bypass this, but it should've been the other way around. Where it's press B to get the bone Mario icon as sort of an easter egg kind of thing. I have no idea why the bone Mario icon is relevant, it looks out of place.

But other than those two issues, the hack is amazing and makes the game much better to play. I hope you'll take these into consideration on the next update. I'll definitely recommend this hack to others once it's refined.
 
1 like from: ShadowOne333
User Icon
Mors
Mar 14 2020, 1:48 PM
Quote (MattKimura on Mar 13 2020, 8:52 PM)
I love this hack for the improvements, and it does make a definitive way to play SM64 in general. However, there's some things that are bothersome. First, the title screen modification. I don't need a reminder letting me know that I applied the patch successfully and that I'm running the patched rom. If this is an improvement hack, this is one let down that doesn't make the game feel official anymore. The game should look the same as it did, and let the gameplay improvements shine on their own.

The second issue I have with the hack is the bone Mario lives icon. A friend of mine told me that I can press B on the file selection to bypass this, but it should've been the other way around. Where it's press B to get the bone Mario icon as sort of an easter egg kind of thing. I have no idea why the bone Mario icon is relevant, it looks out of place.

But other than those two issues, the hack is amazing and makes the game much better to play. I hope you'll take these into consideration on the next update. I'll definitely recommend this hack to others once it's refined.

You can disable the whole bone Mario thing from the options, it's a death counter as opposed to the default lives system of the original game.

As for the title screen, I guess I can add an option for that too, I see your point.
 
1 like from: ShadowOne333
User Icon
Tuppcord
Mar 19 2020, 3:23 PM
it is indeed arguably better
 
User Icon
ShadowOne333
Mar 24 2020, 3:26 PM
Quote (Mors on Mar 14 2020, 1:48 PM)
You can disable the whole bone Mario thing from the options, it's a death counter as opposed to the default lives system of the original game.

As for the title screen, I guess I can add an option for that too, I see your point.

Thanks for this amazing hack!

I have to say that i also share the same sentiment as @Matt.
If it's possible, I'd like to suggest an optional patch, or a 3rd patch, which keeps both the original Title screen and the original Ending credits text from vanilla Super Mario 64 alongside all of your improvements over the original.
I prefer my hacks to have a clean look to make them look as if they are official, but not without taking merit from the original hacker of course.

I hope you take this suggestion into consideration for an upcoming update!
And thanks again for this wonderful hack!
 
1 like from: Mors
No Icon
GIOlo8QQ5at9cTgD
Apr 10 2020, 6:32 PM
Any chance we could get a version of this patch with just the control changes that can be used on other mario 64 romhacks? I'd love to play star road or any other hacks out there with the control/walljump/camera changes here, they make the vanilla game practically unplayable after trying it out
 
No Icon
ssjkakaroto
May 11 2020, 12:30 AM
Hi Mors, any chance you can make available your changes as .patch files so we can apply it on the PC version too?
 
User Icon
Mors
May 15 2020, 4:12 AM
Quote (ssjkakaroto on May 11 2020, 12:30 AM)
Hi Mors, any chance you can make available your changes as .patch files so we can apply it on the PC version too?

Someone else actually asked me if I was considering to make a fork so I will just quote my response from that.
Quote (Mors)
Im considering it but right now the PC port is too unstable, and I'm quite busy myself.

Not to mention that there's no way for us to distribute binaries that don't contain data from the original SM64 ROM, so even if I did port my hack I wouldn't be able to distribute it. I could, of course, just release the source, which is something I'm actually planning to, but most people wouldn't be able to play it regardless.

Once someone finds a way to dynamically load data from the ROM then I will create a fork with all the changes from my hack then more.

As for releasing it as a patch, the hack is, unfortunately, a bit too big for that.
 
No Icon
TSC
Jun 13 2020, 12:07 AM
Patch file isn't compatible with the OG rom. Especially since XDELTA patch files aren't for Z64 roms.
 
User Icon
Mors
Jun 13 2020, 7:33 PM
Quote (TSC on Jun 13 2020, 12:07 AM)
Patch file isn't compatible with the OG rom. Especially since XDELTA patch files aren't for Z64 roms.

Maybe get a better ROM then, if it wasn't compatible others wouldn't be able to get it running.
 
Pages: (1) 1 | Last Unread