Game Reviewed | Wario Land 5 (Demo), by Mario350 |
Review Author | Roo |
Created | Aug 19 2021, 12:56 AM |
Pros | + It vaguely feels like a Wario Land game + The graphics are mostly decent |
Cons | - The level design isn't very good - The sound effects are poorly chosen/edited - The music cuts off entirely for some godforsaken reason - The boss fight is laughably stupid |
Gameplay 4 / 10 |
The gameplay mainly consists of running around slightly open-ended-ish, confusing levels, looking for a crown (I think?) that opens the path to the exit. It's a decent enough idea, though the fact that both main levels in the demo let you skip either a huge portion of the level or the ENTIRE level just by walking to the left is a bit of a bummer. You can also collect gems, which don't seem to do anything at all. Fun. The engine is decent at imitating a Wario Land game. It's got shoulder tackling, it's got ground-pounding... and that's about it. It does have a few issues, like occasionally getting stuck on the scenery, but those aren't generally a bother. Of course, the creator of this game didn't actually make the engine (or even any changes to it, seemingly), so I probably shouldn't give them much credit. There's also a boss fight that consists of you charging into Captain Syrup ten times. She will occasionally damage you even if you're charging, which is obviously a very clever reference to her status as a ruthless, cunning pirate leader and not a bug. One more point-out-worthy thing is that you can get stuck on the first proper level if you don't ground-pound the tiles below the Mega Mole before going down. Boo. |
Graphics 7 / 10 |
Most of the graphics are from Wario Land 4 and work well enough. For some reason, though, the first level consists mostly of Wario Land 2 tiles, which don't exactly go well with the WL4/SMW objects. One thing I have to give props for is the usage of Mega Moles as the enemies. Even if they don't fit the artstyle perfectly, it's still nice to see people using lesser-known beings from the Mario universe in their games. |
Sound 5 / 10 |
The midis used as background music are decent, but not very remarkable. What's odd, however, is that the game plays two different midis back-to-back and then just... stays quiet. Not exactly the most pleasant way of implementing background music. A lot of the sound effects are either very odd (like a "you cleared [something]!" sound effect being used for killing enemies) or poorly implemented (the jumping and charging sound effects play like half a second after you press the button, for example). |
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Not very good, but perhaps worth it if you're hankering for a "Wario Land-like" and have played through most of everything else. |
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