Super Mario Bros. Revenge on Bowser Beta 2.0 - The Coldy Update
preview
By: ShadowReduce
Story: Bowser again attacks a Mushroom Kingdoom by own koopa army. Your task - get to the Bowser's castle and take revenge for what Bowser did to the Mushroom Kingdom and rescue princess from dark hands of Bowser!

Advice - The game is difficult, but has secrets that can be found during the passage. I'll give you a hint - the game has additional modes, good luck in your search!

Controls:
- Arrows left, right, up, down (as the basis, move. Selecting character in Level Start room),
- Shift - jump, flight(Shift + UP - Getting off from Kuribo shoe),
- Ctrl - shooting, running (while holding), throwing bobombs,
- Space - Droping on Mario/Luigi Reserve item from Reserve Box(and leaving from Crown Car in end of level)
- Enter - Pausing game, selecting game mode and selecting character in Level Start Room,
- S - For saving game (on level start screen),
- F - Showing/Hiding FPS bar,

There a list of changes, bugfix and new content:

-Changed theme in Filemenu, Credits and Title Menu Rooms,

-Added New World 5 - The Coldy Snowland,

-Fixed bugs in Extra Worlds (In Lost Map fixed electro seasaws, and boss healthbar in hardcore world)

-Fixed enemy and Bonus Blocks/Bricks Hitboxes,

-Added some Ice and Snow mechanics,

-Added NPC from SMW2:Yoshi's Island,

-Rebuilded World 1-4 in Tower Level, old version of this level placed in "The Level Archive",

-Snowland Preview in "The Level Archive" has been deleted,

-Added some New Enemies from Super Mario 3D World, SMW2: Yoshi's Island,

-Fixed player physics bugs(slide on icefloor, Luigi jump and run physics, duck physics),

-Fixed bugs with Camera locking(only vertical scrolling & only horizontal scrolling),

-Added New weathers - Falling Snow and Infinity Fog/Clouds

-Changed coins, Doors and key systems,

-Changed boss health system and death animation,

-Game gets highly optimization,

-Added new Enemy generators,

-Added Lava indicator and added moving lava from Mario Forever,

-Added Another FPS Bar(from debug mode of Demo 1 Game),

-Castle Destroy cutscenes has more dynamics,

-Now you can throw iced enemies(if you freeze enemies using Ice flowers),

-Added some effects(leaves from kicked Piracha Plant),

-Added Kuribo Shoe and enemies with Kuribo shoe,

-Now you can kick bobombs using fireballs, superballs and character(pressing Ctrl) and changed kicked bobomb physics,

-More enemy sprites, decorations has been redrawned,

-Fixed more bugs, sprite positions, and fixed starman powerup,

-Now you can pump-up Player, if player stand on Bonus block and shell kicks a block.

Special thanks for helping and testing indev-versions game on bugs to Hecticolor.
Completion: Demo Genre: Adventure
Franchise: Mario

Update History
12/31/23  -Changed code in scrolling credits
 
[O] Created: Dec 24 2023, 4:34 PM
[O] Updated: Never
[O] File Size: 89.4MB
[O] Views: 47219
[O] Downloads: 2234
[O] Plays: 0
[O] Favorites: 2
Download!

Reviews
Author Summary Score
matrix The game is very well-polished but needs some improvement in physics. 8 / 10
Average Score 8 / 10


Comments
User Icon
MALMoresoProgram
Dec 28 2023, 7:39 AM
I have an idea: what about an ability of choosing a level you completed before in a save file?
Also, when you die and respawn at a checkpoint, the Shoe Goomba Coin progress doesn't save.
 
User Icon
MALMoresoProgram
Dec 28 2023, 8:15 AM
Also, the Mario Forever version of The Lost Map's 5th level uses another soundtrack (remix of Waluigi Stadium).
(I was the second person who downloaded this demo, yahoo!)
 
1 like from: ShadowReduce
No Icon
ShadowReduce
Dec 28 2023, 10:09 AM
Quote (MALMoresoProgram on Dec 28 2023, 7:39 AM)
I have an idea: what about an ability of choosing a level you completed before in a save file?
Also, when you die and respawn at a checkpoint, the Shoe Goomba Coin progress doesn't save.

I was thinking about implementing a selection of completed levels, just after completing all the available levels in the game, I think adding such a feature would be a good idea.
 
1 like from: MALMoresoProgram
No Icon
ShadowReduce
Dec 28 2023, 10:10 AM
Quote (MALMoresoProgram on Dec 28 2023, 8:15 AM)
Also, the Mario Forever version of The Lost Map's 5th level uses another soundtrack (remix of Waluigi Stadium).
(I was the second person who downloaded this demo, yahoo!)

maybe I missed a small detail when I created the levels from the lost map, the soundtrack will be changed soon
 
1 like from: MALMoresoProgram
User Icon
DaisysThirdEye
Jan 14 2024, 6:55 AM
This is a pretty good traditional-Mario-style game. I've yet to beat it, but there were a few issues I've noticed so far.

-During the Boom-boom fight, I would get hurt if I stomped on him while he was jumping. It seems you can only stomp him safely if he's on the ground.
-I think an in-game prompt to ask you to save between levels would be beneficial. In the era of auto-save, it's really easy to forget to press S during the level intros.
-It's really easy to get blind-sided by the falling blocks in 1-7, especially when you're first playing the level. I think it would help if you could telegraph them better besides the slight change of color. Maybe have some debris fall down from them before they actually fall or a sound play before they fall or something to that effect.
-I do think Mario's controls could be improved a bit as he does feel a tad slippery. Maybe reduce his acceleration slightly? Maybe also make him turn faster while changing directions in the air, so it's easier to correct jumps.
-I find the moving platforms in 1-4 to be annoying. The window you get to jump on the next platform above feels too short. It's nothing too bad, but I did find these sections tedious. Tweaking Mario's air control and/or adjusting the timing of the platforms could help with this.

With all that said, this is a pretty solid demo. There's a good variety of level themes and power-ups, too. I liked the leaf-falling effect when you kill the piranha plants. I look forward to seeing this game expanded on.
 
1 like from: ShadowReduce
No Icon
ShadowReduce
Jan 14 2024, 8:47 AM
Quote (DaisysThirdEye on Jan 14 2024, 6:55 AM)
This is a pretty good traditional-Mario-style game. I've yet to beat it, but there were a few issues I've noticed so far.

-During the Boom-boom fight, I would get hurt if I stomped on him while he was jumping. It seems you can only stomp him safely if he's on the ground.
-I think an in-game prompt to ask you to save between levels would be beneficial. In the era of auto-save, it's really easy to forget to press S during the level intros.
-It's really easy to get blind-sided by the falling blocks in 1-7, especially when you're first playing the level. I think it would help if you could telegraph them better besides the slight change of color. Maybe have some debris fall down from them before they actually fall or a sound play before they fall or something to that effect.
-I do think Mario's controls could be improved a bit as he does feel a tad slippery. Maybe reduce his acceleration slightly? Maybe also make him turn faster while changing directions in the air, so it's easier to correct jumps.
-I find the moving platforms in 1-4 to be annoying. The window you get to jump on the next platform above feels too short. It's nothing too bad, but I did find these sections tedious. Tweaking Mario's air control and/or adjusting the timing of the platforms could help with this.

With all that said, this is a pretty solid demo. There's a good variety of level themes and power-ups, too. I liked the leaf-falling effect when you kill the piranha plants. I look forward to seeing this game expanded on.

thank you for telling us about your impressions and problems of the game, I’m already working on fixing some mechanics and the listed problems in general, perhaps I’ll release a patch or a complete new version with problem fixes and new content)
 
1 like from: DaisysThirdEye
User Icon
TomAndTheCats
Mar 16 2024, 4:16 PM
Quote (ShadowReduce on Jan 14 2024, 4:47 AM)
thank you for telling us about your impressions and problems of the game, I’m already working on fixing some mechanics and the listed problems in general, perhaps I’ll release a patch or a complete new version with problem fixes and new content)

Will you also save Shoe Goomba Coins at checkpoints?
 
Pages: (1) 1 | Last Unread