Super Mario Sandbox
preview
By: MightySlurm
Create and play awesome and unique Super Mario Bros levels in this sandbox game inspired by Super Mario Maker! I started programming this game a few years ago, and now I think it's time to share the first demo of it!
The entire game was written in C++ by me. I plan to continue working on it and update regularly.
I'd like to hear suggestions and ideas on how to make it better!
Completion: Demo Genre: Platform
Franchise: Mario

Update History
06/22/19  -Added a short in-game tutorial
-Added a manual document
-Some minor bug fixes
-Updated some sprites
-Added few sound effects
-Reorganized the example levels
06/21/19  Screenshot and thumbnail updated

View Complete History
 
[O] Created: Jun 19 2019, 2:06 PM
[O] Updated: Jun 19 2019, 7:44 PM
[O] File Size: 69.65MB
[O] Views: 8172
[O] Downloads: 2579
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Reviews


Comments
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IvoRaptor24
Jun 21 2019, 12:48 AM
The game looks really cool!

I am happy I am the first one to comment on this game.

PD: Gimme an hour or so and you will have a review.
 
1 like from: Ultragreenmario
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IvoRaptor24
Jun 21 2019, 1:06 AM
By some reason when I try to enter the game a weird white/grey screen with three rectangles appers and I cant do anything.

Edit: Nevermind.
 
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N-Mario
Jun 23 2019, 7:39 PM
Meh....... This is mediocre at best.... Not even editor has its own music yet. Lot of sound seems to be absent.
The special FX like the particles are a nice touch, but prob just too much for a Mario game IMO.
Lava tiles don't even work correctly, and just act like solid platforms.
Conveyor belts only go in 1 direction, unless I missed something.
Middle mouse click would be a nice addition to get certain level objects without going through editor. But alas this is not the case.
It's REALLY hard to figure out how to create sub areas.

SO yea, just another mediocre sandbox Mario game.
 
1 like from: mack
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MightySlurm
Jun 23 2019, 9:43 PM
Quote (N-Mario on Jun 23 2019, 7:39 PM)
Meh....... This is mediocre at best.... Not even editor has its own music yet. Lot of sound seems to be absent.
The special FX like the particles are a nice touch, but prob just too much for a Mario game IMO.
Lava tiles don't even work correctly, and just act like solid platforms.
Conveyor belts only go in 1 direction, unless I missed something.
Middle mouse click would be a nice addition to get certain level objects without going through editor. But alas this is not the case.
It's REALLY hard to figure out how to create sub areas.

SO yea, just another mediocre sandbox Mario game.

Hi, thanks for leaving a comment. I would like to point out that this is still only a demo and by no way a finished game, this is the reason for the missing features/sounds. I started programming this game only as an exercise a few years ago, now I'm thinking ways to make it original. I uploaded it to get the first feedback, so thank you very much for that! :)
I would really like to advise you to read the manual (Manual.pdf). There you will also find a preview on the coming updates. Unfortunately, the editor UI is not yet very user friendly, this will much improve in the future. Conveyor belts are configurable (see the manual) and work in both direction at three different speeds.
The sub areas will be present in the next update ;) (Since the whole game is written in C++ without a game library, as exercise, and I don't have much free time, it takes me a long time to implement new features).
A major milestone will be online level sharing capability, Iím looking forward to that.
 
1 like from: Ultragreenmario
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Ultragreenmario
Jun 24 2019, 6:04 AM
With some form of online play mechanic, if possible, this could be really good. Like, some sort of, mario g-mod.
 
1 like from: MightySlurm
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gengarmaster
Jun 30 2019, 7:36 PM
I'd like to see some of the other hammer bro species added, as well as Bullies, Whomps, and Weird Mushrooms.
 
1 like from: MightySlurm
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SilverVortex
Jul 1 2019, 8:01 AM
crouch and press the run button and damn that's disgusting.
(you may think i'm just spamming or something, but actually i'm being serious. do that in-game and you'll see what i mean.)
 
1 like from: Ultragreenmario
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wario_hateman
Jul 4 2019, 9:40 PM
I must say that the game was great, good physics, enough elements for a beta. From bad, just the fact that there could be some sound, more level themes and more power-ups. I hope you continue the project, because it has a great chance to succeed! I can not wait for the next demo
 
1 like from: MightySlurm
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Toonn
Jul 16 2019, 5:05 PM
Really fun To play and mess around with!
I like the Physics (when a P-Switch Falls on Mario's head and bounce around xD) and the new edited sprites!
The "blood" and block break effect doesnot really fit for a mario game
Seeing that this is still in really early Develompent, I would give this a 6.5/10
Cant wait for other updates :D

I found a bug with the sound, When the P-Switch Theme ends The Overworld Music just stops completely
 
1 like from: MightySlurm
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TheNothing
Jul 17 2019, 7:51 PM
I am looking forward to the future of this project with great interest, and am already plotting levels in a notebook. I like the idea of having a full campaign editor,and will utilize it as soon as the feature is available. I am in agreement with several others here that there needs to be more enemies. Functional hammer brothers would be a very good plus. To me this is kind of a "poor man's Super Mario Maker" and I'll be very happy to see if and how it evolves. :)
 
1 like from: MightySlurm
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MightySlurm
Jul 18 2019, 3:58 PM
Quote (Toonn on Jul 16 2019, 5:05 PM)
Really fun To play and mess around with!
I like the Physics (when a P-Switch Falls on Mario's head and bounce around xD) and the new edited sprites!
The "blood" and block break effect doesnot really fit for a mario game
Seeing that this is still in really early Develompent, I would give this a 6.5/10
Cant wait for other updates :D

I found a bug with the sound, When the P-Switch Theme ends The Overworld Music just stops completely

Thank you for the feedback/bug report! The bug will be fixed in the next version. Regarding the particles/blood I agree that they doesn't fit (as almost everybody pointed out XD), I added them rather as a joke (and to avoid coding in all the animations). I plan to add classic block breaking and death animations (but still leave the particles/blood as an option)
 
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MightySlurm
Jul 18 2019, 4:59 PM
Quote (TheNothing on Jul 17 2019, 7:51 PM)
I am looking forward to the future of this project with great interest, and am already plotting levels in a notebook. I like the idea of having a full campaign editor,and will utilize it as soon as the feature is available. I am in agreement with several others here that there needs to be more enemies. Functional hammer brothers would be a very good plus. To me this is kind of a "poor man's Super Mario Maker" and I'll be very happy to see if and how it evolves. :)

Thank you, and everyone else who left a comment, for the feedback. I want to give an update on the developement: in the last weeks I have been working hard on the next update, and I made changes according to all the feedback I got. Unfortunately, in the next 3 weeks I will have to take a break from developement because of university exams. Until now I added many level themes, the possibility of having multiple subsections, more enemies and objects, more semisolid platforms,a commandline for debugging and choosing options and lua support for future scripting capabilities. I also rewrote the sound system and added many sounds (including editor music/sounds). But before publishing the update I feel I still need to add a better GUI for the editor and various menus, "classic" block break /death animations and the campaign editor. So, in conclusion, I'm sorry that the update will come later, but there will definitely be many additions!
 
1 like from: JumperK
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JumperK
Jul 20 2019, 11:47 PM
Quote (MightySlurm on Jul 18 2019, 10:59 AM)
Thank you, and everyone else who left a comment, for the feedback. I want to give an update on the developement: in the last weeks I have been working hard on the next update, and I made changes according to all the feedback I got. Unfortunately, in the next 3 weeks I will have to take a break from developement because of university exams. Until now I added many level themes, the possibility of having multiple subsections, more enemies and objects, more semisolid platforms,a commandline for debugging and choosing options and lua support for future scripting capabilities. I also rewrote the sound system and added many sounds (including editor music/sounds). But before publishing the update I feel I still need to add a better GUI for the editor and various menus, "classic" block break /death animations and the campaign editor. So, in conclusion, I'm sorry that the update will come later, but there will definitely be many additions!

Well, that's great to hear!
Cannot wait to see what new content has been added.

As for the exams, I wish you good luck.
 
1 like from: MightySlurm
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Micah Wars
Jul 25 2019, 1:08 AM
Quote (SilverVortex on Jul 1 2019, 8:01 AM)
crouch and press the run button and damn that's disgusting.
(you may think i'm just spamming or something, but actually i'm being serious. do that in-game and you'll see what i mean.)

Correct. It is disgusting. It has no purpose either so...
 
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ZtefenPro
Aug 3 2019, 8:46 AM
This game is broken. Why does mario move so quicky? I kept failing at the beggining because that goomba was moving lightspeed. Will you fix it?
Edit : I even installed the programs. Is mario on acid? I can post a video too if you want to see how fast he is. Also because the game is so fast, the lives go in the negatives.
 
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MightySlurm
Aug 3 2019, 2:20 PM
Quote (ZtefenPro on Aug 3 2019, 8:46 AM)
This game is broken. Why does mario move so quicky? I kept failing at the beggining because that goomba was moving lightspeed. Will you fix it?
Edit : I even installed the programs. Is mario on acid? I can post a video too if you want to see how fast he is. Also because the game is so fast, the lives go in the negatives.

Sorry to hear that, it look like you have a display with a higher refresh rate than 60Hz (currently the game v-syncs to the heighest refresh rate avaliable, assuming it is 60Hz). I observed this behaviour once on a 120Hz display, but since I only have 60Hz displays I totally forgot about it. I will definitly try to fix it in the next update (coming after my exams). Thanks for reporting!
P.S. The fact that the lives go negative is normal, for now :)
 
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ZtefenPro
Aug 8 2019, 4:06 PM
Ok, so i fixed it somehow... but one question. How do you put items in question boxes?
Also that poop easter egg xD...
 
1 like from: MightySlurm
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MightySlurm
Aug 9 2019, 11:43 AM
Quote (ZtefenPro on Aug 8 2019, 4:06 PM)
Ok, so i fixed it somehow... but one question. How do you put items in question boxes?
Also that poop easter egg xD...

Great! For that you should read the manual ;) (manual.pdf in the main folder). For now the editor is not user-friendly, but I will improve that in the next updates.
 
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