Game Reviewed | Super Mario Gaiden, by Omega X |
Review Author | Roo |
Created | Oct 30 2022, 6:37 PM |
Pros | + The second level looks good |
Cons | - The engine and level designs lead to a pretty boring, sloppy game - The soundtrack, if you can even call it that, is not good |
Gameplay 4 / 10 |
The engine used is the default Clickteam plaform movement, so you know what that means, kids; getting stuck on everything! Yaaay! I'm not sure it's even possible to hit ? Blocks without getting stuck to them. Luckily, the engine doesn't affect the platforming. I didn't fall into a single hole, and enemies died to stomping just fine every time. The level design isn't bad, but it's a bit bland, and there are a lot of small things that bug me, like a set of ? Blocks that you can't even reach and a Koopa that walks on air. I do have to say that the look of the second level is pretty dang neat, though, and I wish more fan games had levels that looked like that. |
Graphics 7 / 10 |
Most of the graphics aren't terrible, but a lot of them are poorly used/resized/animated, leading to an overall messy look. I highly doubt that city has that many Mario toy factories in it. Like I said above, I do have to give credit for how neat the second level looks. It genuinely surprised me when I first got to it. |
Sound 3 / 10 |
I know that download speeds were slow in the halcyon days of '05, but surely Omega X could have afforded to download more than one mediocre SM64 midi. The sound effects are passable, I guess. |
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A typical, mediocre early 2000's fan game that does happen to have a cool-looking second level. |
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