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SMAS SMB1 Mario Maker Enemies (Updated) By: SuperSledgeBro
Enemies from the Super Mario Maker series revamped in 16-bits!

The sheet contains most enemies from the SMB game theme from Super Mario Maker 2, including those added in the recent update:
-Angry Sun
-Moon
-Goombrat
-Monty Mole and Rocky Wrench
-Spike and Spike Ball
-Pokey and Snow Pokey
-Wiggler
-Venus Fire Trap
-Chain Chomp
-Bob-Omb
-Sledge Bro.
-Muncher
-Magikoopa
-Boo and Stretch
-Dry Bones
-Fishbone
-Banzai Bill
-Burner
-Grinder
-Skewer
-Boom Boom (Normal and Winged)
-Mechakoopa
-Blasta Mechakoopa
-Zappa Mechakoopa
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Original Sprites that are made completely from scratch.

Update History
05/15/20  Added Snow Pokey, Mechakoopa and its variants from the third update of Super Mario Maker 2.
02/21/20  Minor change on Skewer to make it properly loopable.
 
[O] Created: Dec 21 2019, 8:16 PM
[O] Updated: Never
[O] File Size: 45.73 KB
[O] Views: 8645
[O] Downloads: 4126
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Comments
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KingGeoshiKoopshi64
Dec 22 2019, 5:15 PM
Well looks like I'm retiring from making SMAS SMB1 Sprites for the Maker games. Though I will update my SMB3 sprites.

You did an amazing job with this! Do you plan to do others like Bowser Jr, items, the Toads, etc?
Also how come Goombrat is pink in both the thumbnail but brown in the sheet itself?
 
1 like from: Mariofan230
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murphmario
Dec 22 2019, 5:28 PM
Looks very nice, like the rest of your sheets. Only real complaint I have is that Snow Pokey is missing, but that's only one enemy that could probably just be edited from the regular pokey.
 
1 like from: Mariofan230
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Mariofan230
Dec 22 2019, 6:11 PM
This is so nice! I like how you changed their designs a bit to fit in the all stars version!
 
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SuperSledgeBro
Dec 22 2019, 10:16 PM
Quote (KingGeoshiKoopshi64 on Dec 22 2019, 5:15 PM)
You did an amazing job with this! Do you plan to do others like Bowser Jr, items, the Toads, etc?

Thank you so much!!! I may make a sheet with items sometime soon, but there probably won't be Toad or Toadette sheets though.

Quote (KingGeoshiKoopshi64 on Dec 22 2019, 5:15 PM)
Also how come Goombrat is pink in both the thumbnail but brown in the sheet itself?

I made it a rule to only use in-game palettes in this sheet. But I used my own palettes in the thumbnail and "example" pictures just to show that you can recolor them if you want to.
 
1 like from: Mariofan230
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KingGeoshiKoopshi64
Dec 23 2019, 1:56 AM
Aww, oh well I guess I will do it with the extra poses for Mario & Luigi and make it SNES accurate, even for the Toads and make them SMB3 styled but looking similar to Mario and Luigi's height.

I hope you include the rest of the enemies and their variants whenever you can.

Okay, I was confused at first, I figured you were going to for the games color limit. The brown palette is good enough to have.

Also what made you choose to make Banzai Bill have red-eye?
 
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SuperSledgeBro
Dec 24 2019, 8:05 PM
Quote (KingGeoshiKoopshi64 on Dec 23 2019, 1:56 AM)

Also what made you choose to make Banzai Bill have red-eye?

I thought it made the sprite look more colorful :)
 
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KingGeoshiKoopshi64
Dec 27 2019, 1:51 AM
That's cool and all but that's pretty much inconsistent with the other styles Banzai Bill, I'm also surprised you didn't include the red bullet bills, blue spike tops, etc.
 
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Mariofan230
Dec 27 2019, 2:00 AM
Quote (KingGeoshiKoopshi64 on Dec 27 2019, 1:51 AM)
That's cool and all but that's pretty much inconsistent with the other styles Banzai Bill, I'm also surprised you didn't include the red bullet bills, blue spike tops, etc.

Yea... I don't know why that's the case but they could always be just recolored.





I checked and the dry bones sprites don't seem to be shaped just like the koopas in game (16-bit), they look more like edits from the 8-bit dry bones sprites in the SMB1 style.
 
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KingGeoshiKoopshi64
Dec 27 2019, 2:20 AM
That's true but it just looks off and not many people are going to do recolor it themselves and it's better to make the base the same even if it's that simple to do. Not to mention Bullet Bills were very faithful to their NES Sprite in All-Stars except the arm animation. Though the Banzai Bills eye flashing with the orange color could work, or chomping similar to the Yoshi's Island Bulls-Eye Bills.

I noticed that which isn't very consistent at all.
 
1 like from: Mariofan230
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SuperSledgeBro
Dec 28 2019, 4:36 AM
Quote (mariofan230 on Dec 27 2019, 2:00 AM)
I checked and the dry bones sprites don't seem to be shaped just like the koopas in game (16-bit), they look more like edits from the 8-bit dry bones sprites in the SMB1 style.

I made some parts shaped differently on purpose.

Quote (KingGeoshiKoopshi64 on Dec 27 2019, 2:20 AM)
it's better to make the base the same even if it's that simple to do. Not to mention Bullet Bills were very faithful to their NES Sprite in All-Stars except the arm animation.

I noticed that which isn't very consistent at all.

I don't understand what is the problem!
 
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KingGeoshiKoopshi64
Dec 28 2019, 7:42 PM
But why? They look nothing close to the SMB1 Koopa Troopas, they look more like bland edits of their SMB1 Sprites now.

I just mentioned the problems. Even I would've kept their eye black to stay faithful and more official and give them eye flashing or a biting animation.
 
1 like from: Mariofan230
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Q-Nova
Jan 9 2020, 2:04 AM
To be honest, I like the orange eye for the Banzai Bill. It just seems to work well. I really like these sprites, by the way! I like that you put in the effort to make actual spinning frames for the sawblade, so people don't have to rotate it in-game!
 
1 like from: Mariofan230
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BlakeTehGreat
Apr 10 2020, 6:01 AM
I like the Angry Sun really much.
 
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