Super Mario Madness: Power Star Frenzy DEMO V1.0
preview
By: Random.NICK [W]
This game is a 2D combination of Super Mario 64, The SMB Series, & Super Mario Galaxy.
You need to collect POWER STARS in order to save the Mushroom Kingdom!
This game is in widescreen mode the dimensions ARE NOT 320x by 240x.

Please leave a review.
Also when you download the file make sure you read the README.txt and TIPS, INFO, & CONTROLS.txt!

Check out my Youtube Channel for Updates and Level Previews.
http://www.youtube.com/user/NicksMCMadness
Completion: Demo Genre: Platform
Franchise: Mario

Update History
No History
 
[O] Created: Oct 17 2014, 7:54 AM
[O] Updated: Never
[O] File Size: 21.48MB
[O] Views: 14046
[O] Downloads: 3795
View / Download

Reviews
Author Summary Score
Average Score __


Comments
User Icon
Ultra X
Oct 20 2014, 3:38 PM
Seems promising. Might drop a review later.
 
No Icon
MGZE
Oct 21 2014, 3:17 PM
Looks cool c:
 
No Icon
kirbywrap3
Oct 22 2014, 12:04 AM
Looks pretty awesome to me! :)
 
No Icon
kirbywrap3
Oct 22 2014, 12:04 AM
I like when you combine SM64 and SMG (Wii)
 
No Icon
smbmaster99
Oct 22 2014, 4:58 PM
It plays really well so far, and I really dig the concept. I 2D Mario adventure in SM64 style is something I've often thought of attempting, and this is done really well.

There are a couple of issues (or nitpicks, you decide :P) however: Upon entering a new area, the music always starts over from the beginning. You may want to remedy this so as to avoid it becoming repetitive. Also, there's a lack of multi-layered backgrounds. While not exactly necessary, they definitely make games look a lot prettier, esp. if used properly.
 
No Icon
RaymanFan1995
Oct 22 2014, 10:54 PM
Haven't played a whole lot so far, but from what I have played, this is awesome. Gonna play more of this later tonight.
 
User Icon
Random.NICK
Oct 23 2014, 7:22 AM
Wow! Thx for all the support everyone! There will be a big update to this demo soon. Also can someone please leave a review?

@smbmaster99 I'll see what I can do with the backgrounds. :)
 
No Icon
SuperMuppet
Oct 24 2014, 4:13 PM
I have no idea what to do in "Crack Behind the Falls"
 
No Icon
SuperMuppet
Oct 24 2014, 4:16 PM
Not only that, when I tried to play it after saving, this happened.

___________________________________________
ERROR in
action number 1
of Create Event
for object obj_silverstar:

Data structure with index does not exist.
 
User Icon
Random.NICK
Oct 24 2014, 11:19 PM
Ok the Error is a little glitch that cannot be fixed but it rarely occurs so you should be ok. :)

In "Crack Behind the Falls" I should have made placed a toad telling some kind of hint.

Well its a spoiler... Just go to the warp pipe that leads underground and there should be a switch. Hit it and go all the way to the end of the main area going up the little mountain part and jumping across some platforms and then you will see a crack or a cave depending if had pressed the switch or not.
 
No Icon
Willsaber
Oct 25 2014, 10:01 PM
The game seems nice, and is definitely promising, but the timer makes the silver star level very hard, and the Subcon elements make the game feel a tad more annoying (why is veggie plucking keyed to the same key as running?), without really adding anything to the game. I would also highly recommend implementing diagonal movement on the map.
 
User Icon
Random.NICK
Oct 25 2014, 11:47 PM
I'm gonna remove the timer in the next demo and I might add 8 directional movement instead of 4... But It'll take a little while also I'll make it so you will have to hold the down key when you are trying to pluck veggies or pickup subcon enimies
 
User Icon
Random.NICK
Oct 25 2014, 11:47 PM
I'm gonna remove the timer in the next demo and I might add 8 directional movement instead of 4... But It'll take a little while also I'll make it so you will have to hold the down key when you are trying to pluck veggies or pickup subcon enimies
 
No Icon
RaymanFan1995
Oct 26 2014, 1:18 AM
Sometimes when you try to jump onto a platform (i.e. the mushroom platforms from SMB1, moving wooden platforms from SMB3, or spinning gray platforms from SMW), you fall through the platform as if the solid collision for said platform is temporarily disabled. And I'm not talking about trying to land on the very edge of the platform, where this issue would seem the most likely to occur; I'm talking right dead in the center. I think that was a problem the original Drag Engine 7 had, so I'm not blaming you.
 
User Icon
AsteriskX
Oct 26 2014, 6:43 AM
Sometimes you can hold nothing-littelery! If you pluck a turnip, somehow there's a way to hold nothing. I'm not sure how to do it, but I even got a video of it. Also, sometimes when you jump on a red Koopa, the Koopa does not retreat to its shell, rather, it stands there completely still. You can still pick it up and kick it, for some reason. Otherwise, seems cool.
 
User Icon
Random.NICK
Oct 26 2014, 8:47 AM
The "Hold Nothing" glitch has happened to me before but there's nothing I can do about it... and the Koopa glitch IDK how the heck that happened... that has NEVER EVER happened to me very strange...
 
User Icon
AsteriskX
Oct 26 2014, 3:35 PM
Quote (Nicks Gaming Madness on Oct 26 2014, 8:47 AM)
The "Hold Nothing" glitch has happened to me before but there's nothing I can do about it... and the Koopa glitch IDK how the heck that happened... that has NEVER EVER happened to me very strange...

Ha. Yeah, I don't really care about the hold nothing glitch, and as of the Koopa, it looks funny, so I don't really care.
 
User Icon
Pedro&MarioBR
Apr 22 2018, 3:41 PM
Well Random.NICK Why The 60 Star Demo Of This I CANT PLAY? Tell Me...Is Somewhat A Prank Or What???
 
User Icon
Pedro&MarioBR
Apr 22 2018, 3:42 PM
[quote=Pedro&MarioBR,Apr 22 2018, 3:41 PM]Well Random.NICK Why The 60 Star Demo Of This I CANT PLAY? Tell Me...Is Somewhat A Prank Or What??? Nhe... Why I Can Play? Tell Me WHHHHHHY?
 
User Icon
Pedro&MarioBR
Apr 22 2018, 5:59 PM
Hey Random.Nick In LEVEL 1 When I Holded Z To Pick Up Turnips One Pesky Fire Piranha Hitted Mario And BOOM! The´´Carry Nothing´´ Glitch Happened WWith Me DUH!
 
Pages: (1) 1 | Last Unread