Super Mario's Moonwalker (Demo Version)
preview
By: Ryan Silberman [E] [W]
The first thing you know when you play this: I used Hello's SMB1 Engine for this game. But THAT doesn't mean you should bash the game for that. Try everything before you review.

This game is mainly a cross of Super Mario Bros and Michael Jackson's Moonwalker. Rescue all the Toads that are trapped in the doors. If a door doesn't open, that means that no Toad is trapped in there.

In the finished game, it will have 4 difficulty modes: Beginner, Easy, Normal, and Hard. But let me warn you: This game might be hard for you.

The demo only has one level and a miniboss.

If you have any suggestions for the final game, please comment or tell about them in your review (If you're making one).

Z = Shoot magic (fireballs)
X = Jump

Don't worry about the fact that you can't jump as high as in SMB. You can still stomp on enemies.
Completion: Demo Genre: Platform
Franchise: Mario

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[O] Created: Feb 1 2011, 11:49 PM
[O] Updated: Never
[O] File Size: 2.22MB
[O] Views: 24066
[O] Downloads: 1565
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Comments
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Ryan Silberman
Feb 3 2011, 9:39 PM
Almost forgot: Click on the cutscenes to skip them (There's only 1 in the demo, but still)
 
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mendrick94
Feb 9 2011, 2:04 PM
I found a Title Screen for your game
 
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neogeom1243
Feb 9 2011, 6:07 PM
I know you meant well when you made this, but it's a BIT glitchy. Try and remove some of the obstacles, such as the GIGANTIC firebar and maybe let Mario jump higher than the enemies.
 
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Ryan Silberman
Feb 9 2011, 9:32 PM
Quote (neogeom1243 on Feb 9 2011, 6:07 PM)
I know you meant well when you made this, but it's a BIT glitchy. Try and remove some of the obstacles, such as the GIGANTIC firebar and maybe let Mario jump higher than the enemies.

You can still jump on the enemies. Besides, remember that I'll be putting in an Easy and Beginner mode in the final game.
 
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VinnyVideo
Feb 10 2011, 1:35 AM
I like the fact that you were creative with your use of the Hello SMB1 Engine. However, the game is quite frustrating, as you can barely jump higher than the enemies. And much of the challenge comes from enemy "spamming" and level design flaws like forcing players to get hit before they can enter a small gap. The graphics could use some work, too. Just keep working on it and you might have something interesting - as long as there aren't babies and balconies involved.
 
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LooneyTunerIan†
Feb 10 2011, 10:34 PM
Yeah, get the jumping thing fixed and then it'll be more interesting. :)
 
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Ryan Silberman
Feb 11 2011, 9:24 PM
Quote (VinnyVideo on Feb 10 2011, 1:35 AM)
I like the fact that you were creative with your use of the Hello SMB1 Engine. However, the game is quite frustrating, as you can barely jump higher than the enemies. And much of the challenge comes from enemy "spamming" and level design flaws like forcing players to get hit before they can enter a small gap. The graphics could use some work, too. Just keep working on it and you might have something interesting - as long as there aren't babies and balconies involved.

1. If I were to put in the traditional SMB jumping, then the challenge decreases, the springs would become pointless (Most of them, anyway), and the 1up secrets would be too easy to reach.

2. Easy and Beginner modes won't have any force hits. Think of Normal mode as a MegaMan kind of difficulty, if you know what I mean.
 
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behind
Feb 12 2011, 9:54 PM
Not to be mean, but did you even TRY to make this game good? It's like you just pulled it out of your ass and show it to people. >.<

I mean, the jump height is rediculously low, most the sprites are ugly, and enemies try to kil you as soon as you start the level.
 
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Ryan Silberman
Feb 12 2011, 10:59 PM
Quote (Wiiboy4ever on Feb 12 2011, 9:54 PM)
Not to be mean, but did you even TRY to make this game good? It's like you just pulled it out of your ass and show it to people. >.<

I mean, the jump height is rediculously low, most the sprites are ugly, and enemies try to kil you as soon as you start the level.

Okay, that proves you never played it even at all. I think I have explained this in the DESCRIPTION and the COMMENTS. Do I need to show it in front of your face any more? It's like you're one of those people that would just play a game for about 10 seconds and then claim if the game were to be bad or good.

I mean seriously. Next time, you play a game, actually PLAY it.
 
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behind
Feb 12 2011, 11:11 PM
Quote (SMBMM on Feb 12 2011, 10:59 PM)
Okay, that proves you never played it even at all. I think I have explained this in the DESCRIPTION and the COMMENTS. Do I need to show it in front of your face any more?
That fact that you metnioned it doesn't change anything. There is no reason why the player should jump THAT low, in any game, ever.
 
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Ryan Silberman
Feb 13 2011, 1:12 AM
Quote (Wiiboy4ever on Feb 12 2011, 11:11 PM)
That fact that you metnioned it doesn't change anything. There is no reason why the player should jump THAT low, in any game, ever.

Yep..you totally didn't read the other comments.
 
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behind
Feb 13 2011, 1:34 AM
Quote (SMBMM on Feb 13 2011, 1:12 AM)
Yep..you totally didn't read the other comments.
You sir, are dead wrong.
 
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TheRocketCake
Feb 13 2011, 7:03 AM
Quote (Wiiboy4ever on Feb 12 2011, 9:54 PM)
Not to be mean, but did you even TRY to make this game good? It's like you just pulled it out of your ass and show it to people. >.<

I mean, the jump height is rediculously low, most the sprites are ugly, and enemies try to kil you as soon as you start the level.

You could be a little nicer, it might be his first game. Also I believe he's referring to this:
Quote
Don't worry about the fact that you can't jump as high as in SMB. You can still stomp on enemies.

 
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SuperSmasher
Feb 13 2011, 10:38 AM
Lol no reviews and still a 8/10??

Anyways, i couldn't get past the first level lol i died becouse of them goombas :( Nice concept, though.
 
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Friendly Dictator
Feb 14 2011, 11:34 PM
Ugh. This is Bad. You can barely jump higher then the enemies!
 
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Ryan Silberman
Feb 15 2011, 9:11 PM
Quote (superdimentiobros on Feb 14 2011, 11:34 PM)
Ugh. This is Bad. You can barely jump higher then the enemies!

You can still jump on enemies though T_T
 
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Friendly Dictator
Feb 15 2011, 9:22 PM
Quote (SMBMM on Feb 15 2011, 4:11 PM)
You can still jump on enemies though T_T

BUT IT'S WAY TOO RIDICULOUSLY HARD TO DO.
Fix the jumping, and if it "Makes the 1-up secrets easy to get", then fix that. Make them in a different spot that's hard to get to when you can jump high.
 
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Doodle
Feb 16 2011, 8:14 PM
The "challenge" of the game comes from things it shouldn't come from: frustratingly low jump height and enemy spam. :U
There's also lots of little bugs like jumping off of trampolines through walls, stomped Shy Guys becoming Goombas, etc.
 
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Friendly Dictator
Feb 16 2011, 9:20 PM
Quote (Doodle on Feb 16 2011, 3:14 PM)
The "challenge" of the game comes from things it shouldn't come from: frustratingly low jump height and enemy spam. :U
There's also lots of little bugs like jumping off of trampolines through walls, stomped Shy Guys becoming Goombas, etc.

This comment Is full of win
 
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CloneMega
Feb 16 2011, 11:39 PM
Ew... tileset cutoffs. In the thumbnail.
 
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Ryan Silberman
Feb 17 2011, 1:12 AM
Quote (Doodle on Feb 16 2011, 8:14 PM)
The "challenge" of the game comes from things it shouldn't come from: frustratingly low jump height and enemy spam. :U
There's also lots of little bugs like jumping off of trampolines through walls, stomped Shy Guys becoming Goombas, etc.

The Shy Guys becoming Goombas is actually done on purpose, IN CASE IF YOU DIDNT ALREADY KNOW TO READ THE DESCRIPTION

"Try everything" -- Keyword being everything
Have you read the game info?

And the low jump is something to get used to.
 
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Friendly Dictator
Feb 17 2011, 9:27 PM
Quote (SMBMM on Feb 16 2011, 8:12 PM)
The Shy Guys becoming Goombas is actually done on purpose, IN CASE IF YOU DIDNT ALREADY KNOW TO READ THE DESCRIPTION

There's nothing in the description about the shy guys becoming goombas.
Quote
And the low jump is something to get used to.

That's not a very good excuse
 
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Ryan Silberman
Feb 17 2011, 9:31 PM
Quote (SMBMM on Feb 17 2011, 1:12 AM)

"Try everything" -- Keyword being everything
Have you read the game info?

Gotcha, didn't I, superdimentio?
 
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Doodle
Feb 18 2011, 5:36 AM
Quote (SMBMM on Feb 17 2011, 5:31 PM)
Gotcha, didn't I, superdimentio?

Not sure how that goes with you not remembering to add stomped Shy Guy sprites or whatever, but okay.
 
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wii geek
Feb 18 2011, 9:02 AM
Yo dudeski,i played you're game, and i did not like it. you jump hilariously low, and i hate to sound like a douche, but saying "you can still jump on enemies" isn't saying anything, why? let me tell you, it doesnít matter that we can jump on them, what matters is that it's ridiculously hard to jump on them. Most of the jumps are just plain awkward. And to consult the Shy Guy thing, it doesnít maker any sense, Iím sorry, it just doesnít. The level design hurt my eyes a little, and (again, not trying to sound like a douche) it could use some ironing out. Iíd suggest making Mario jump atleast one more block high, change the Goomba-in-drag to give it an actual stomp sprite, or just make it a different goomba all together. No hard feelings.
 
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TheRocketCake
Feb 18 2011, 4:22 PM
Fyi the description the author was talking about is the in-game description of enemies that you can read it says something along the lines of "The shyguys are goombas with costumes that moonwalk"
 
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Ryan Silberman
Feb 18 2011, 5:28 PM
Well....I'm clearly defeated in the debate of the jumping..

Okay, I will try to make Mario's jumping a bit higher. However, not high enough to ruin some of the elements of the game.

EDIT: Now I think you might be more pleased with the final game now that I made Mario jump a bit higher.
 
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Friendly Dictator
Feb 18 2011, 9:12 PM
Quote (wii geek on Feb 18 2011, 4:02 AM)
Yo dudeski,i played you're game, and i did not like it. you jump hilariously low, and i hate to sound like a douche, but saying "you can still jump on enemies" isn't saying anything, why? let me tell you, it doesnít matter that we can jump on them, what matters is that it's ridiculously hard to jump on them. Most of the jumps are just plain awkward. And to consult the Shy Guy thing, it doesnít maker any sense, Iím sorry, it just doesnít. The level design hurt my eyes a little, and (again, not trying to sound like a douche) it could use some ironing out. Iíd suggest making Mario jump atleast one more block high, change the Goomba-in-drag to give it an actual stomp sprite, or just make it a different goomba all together. No hard feelings.

I agree with you 100%
 
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wii geek
Feb 18 2011, 10:50 PM
Quote (TheRocketCake on Feb 13 2011, 7:03 AM)

this is actually his 102 game, so you're dead wrong on many levels.

EDIT: alright, i played a private demo, and he did improve the jumping, the jump is now a block higher. but thats really all i could see that changed.
 
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TheRocketCake
Feb 26 2011, 2:08 AM
Quote (wii geek on Feb 18 2011, 10:50 PM)
this is actually his 102 game, so you're dead wrong on many levels.

EDIT: alright, i played a private demo, and he did improve the jumping, the jump is now a block higher. but thats really all i could see that changed.

What do you mean his 102 game?
 
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wii geek
Feb 26 2011, 3:39 PM
Quote (TheRocketCake on Feb 26 2011, 2:08 AM)
What do you mean his 102 game?


he has boat loads of games on yoyo.
 
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TheRocketCake
Feb 26 2011, 9:49 PM
Quote (wii geek on Feb 26 2011, 3:39 PM)
he has boat loads of games on yoyo.

Oh. I see that now. Well I'll give him the benefit of the doubt that he's still a beginner anyway.
 
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Ryan Silberman
Mar 22 2011, 11:46 PM
The full version is now being queued!
 
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ShadowX321
Jun 20 2011, 11:23 PM
Good game, but when you jump of a trampoline you go through walls.
 
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ShadowX321
Jun 20 2011, 11:24 PM
Quote (SMBMM on Feb 18 2011, 5:28 PM)
Well....I'm clearly defeated in the debate of the jumping..

Okay, I will try to make Mario's jumping a bit higher. However, not high enough to ruin some of the elements of the game.

EDIT: Now I think you might be more pleased with the final game now that I made Mario jump a bit higher.

I really think you should not change the jump.
 
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