Super Mario Bros: Game Master
preview
By: Hello [W]
Create and play your very own Mario levels and worlds with this easy to use tool. Choose from an enormous assortment of objects and tiles to use.

Additional user created levels can be downloaded here:
http://hellofangaming.github.io/wiki/Super%20Mario%20Bros%20Game%20Master.html

The successor to SMB Game Master is Mario Editor. You can download Mario Editor here:
https://mfgg.net/index.php?act=resdb¶m=02&c=2&id=32820
SMB Game Master will remain available for download for backwards compatibility with old levels.
Completion: Full Game Genre: Other
Franchise: Mario

Update History
12/29/20  Updated description.
 
[O] Created: Dec 24 2010, 5:07 PM
[O] Updated: Never
[O] File Size: 5.7MB
[O] Views: 88891
[O] Downloads: 25167
[O] Plays: 0
[O] Favorites: 3
Download!

Reviews
Author Summary Score
Kyooshi4000Sprites This would be a great subsitute for the lonely people without Wii Us and Super Mario Maker. 10 / 10
ipuresonic99 Amazing game, great originality and making more and more levels is a blast. 9 / 10
brynn1100 You put in a lot of effort in Hello, You should make more! 10 / 10
JJman739 This was an excellent sequel to level master, and i have been making game after game with it. 9 / 10
tigerfang98 Not much that I didn't mention before. 9 / 10
Kiddiecat The engine looks nice, and is a great concept, but there's so many gameplay or "physics" issues, that I find it nearly unusable. I really like this engine and would like to see these issues get fixed so that it will actually be a usable engine. 6 / 10
CaptainFoxx Hello has done it yet again. Here's hoping for added features and content to this concept in the future! 8 / 10
McZaky29 A good, albeit somewhat primitive, level designer that improved upon its predecessor in several ways. If you're looking for an easy-to-learn level designer, this is for you. If you're looking for something more complex, use something like SMBX. 7 / 10
RetroreviewerProductions SMB Game Master is well-improved over SMB Level Master in terms of both Quanity and Quality. Download it now. 9 / 10
GeneralGuy1234 I am truly impressed with your creativity with powerups and the vast amount of features in SMBGM, but the sloppy physics make those features hard to enjoy. Please fix them. 6 / 10
mariolover11 This game is long, fun, and unique because you can submit and create levels in it too! 9 / 10
Average Score 8.4 / 10


Comments
No Icon
Ludwig X
Dec 24 2010, 7:12 PM
Wow... Hello actually put up a game.
 
No Icon
mariolover11
Dec 24 2010, 8:09 PM
This game seems really good, and you can also create levels in there, so I'll likely do a review.
 
User Icon
VinnyVideo
Dec 24 2010, 8:54 PM
I haven't played it yet, but I'm pretty sure it's Super Mario Bros: Level Master with a handful of new features.

I have a hard time seeing why you'd use this. If you really wanted to make a game with the Hello Engine, you could download it and use it with Game Maker, and you'd have a lot more flexibility. And, of course, the Hello Engine look is frightfully overused as it is.
 
User Icon
lu9
Dec 24 2010, 11:50 PM
This is THE Christmas Present You Wrote from Santa LOL
Very Very good
 
User Icon
Gate
Dec 25 2010, 12:27 AM
I found two glitches

1.- When you have the frameskip enabled and you pause the game the menu doesn't show (It happens too in your engine).

2.- When you Press 'Enter' when you have the game paused it doesn't close. That just make the screen more darker.

Also the game is good, But I miss the warp through rooms feature.
 
No Icon
Disaster Man
Dec 25 2010, 1:20 AM
...Why didn't you put the other Koopalings in?
 
No Icon
neweegee
Dec 26 2010, 10:10 PM
Quote (VinnyVideo on Dec 24 2010, 8:45 AM)

I have a hard time seeing why you'd use this. If you really wanted to make a game with the Hello Engine, you could download it and use it with Game Maker, and you'd have a lot more flexibility. And, of course, the Hello Engine look is frightfully overused as it is.

Maybe hello created it for people who just want to make a mario level without learning game maker.

And really...hello engine not overused. its how you use it.
 
No Icon
behind
Dec 26 2010, 10:23 PM
Quote (neweegee on Dec 26 2010, 10:10 PM)
And really...hello engine not overused. its how you use it.
There's fail everywhere within that comment.
 
User Icon
DJ Yoshiman
Dec 27 2010, 9:26 AM
Quote (neweegee on Dec 26 2010, 4:10 PM)
Maybe hello created it for people who just want to make a mario level without learning game maker.

And really...hello engine not overused. its how you use it.

i wish this were the case


unfortunately, it's not


people don't use the Hello Engine for simply designing levels - at least that i'm aware of, i know absolutely no one that uses it solely for that purpose, Lunar Magic is actually famous for that sort of work

they essentially take the engine, change one or two things about the graphics/audio without doing anything with/to the engine, make levels, then release it as their proud own little game they made (which some at least say "btw this is the Hello Engine in case you couldn't tell how it already feels like one")
 
User Icon
VinnyVideo
Dec 27 2010, 1:42 PM
The Hello Engine could theoretically be used for that purpose - it may be more user-friendly than Lunar Magic - but no one does that. The SMB X level editor has also been used to make entire games, and it's probably much better than SMB: Game Master.

I don't have any problem with the Hello Engine - my current game uses some of its coding, in fact - if its users add some enemies and power-ups and change Hello's signature SMB 3 enemies/Icegoom SMW enemies/Black Squirrel tiles combination. Sadly, most people don't, especially since the code is too sloppy for most GM users to understand.
 
User Icon
DJ Yoshiman
Dec 27 2010, 5:16 PM
Quote (VinnyVideo on Dec 27 2010, 7:42 AM)
The Hello Engine could theoretically be used for that purpose - it may be more user-friendly than Lunar Magic - but no one does that. The SMB X level editor has also been used to make entire games, and it's probably much better than SMB: Game Master.

I don't have any problem with the Hello Engine - my current game uses some of its coding, in fact - if its users add some enemies and power-ups and change Hello's signature SMB 3 enemies/Icegoom SMW enemies/Black Squirrel tiles combination. Sadly, most people don't, especially since the code is too sloppy for most GM users to understand.

yes, i enjoy when people actually take the engine and do something creative and/or original with it
 
No Icon
damarioman 
Dec 27 2010, 6:49 PM
I swaw a few flaws in this game.

1 the level music Toy Box gose silent after a while when creating a level or map

2 every time I download music as mdi and put in the music folder and select the song in the level\world creator it never plays?

why is that??
 
No Icon
behind
Dec 28 2010, 5:04 PM
Quote (DJ Yoshiman on Dec 27 2010, 9:26 AM)
i wish this were the case


unfortunately, it's not


people don't use the Hello Engine for simply designing levels - at least that i'm aware of, i know absolutely no one that uses it solely for that purpose, Lunar Magic is actually famous for that sort of work

they essentially take the engine, change one or two things about the graphics/audio without doing anything with/to the engine, make levels, then release it as their proud own little game they made (which some at least say "btw this is the Hello Engine in case you couldn't tell how it already feels like one")
There's win everywhere within that comment. Especially with that last sentence.
 
User Icon
smbx
Dec 28 2010, 10:51 PM
can someone help me with this?

Failed to initialize drawing surfaces
 
No Icon
blacky123456780 
Dec 29 2010, 1:29 PM
Hi Ludwig x I'm on mario fan games galaxy now!
 
User Icon
smbx
Dec 29 2010, 7:34 PM
who is Ludwig x im SMBX!!!
 
No Icon
Nintendoguy09
Dec 30 2010, 12:48 AM
Hello how do I put levels and worlds online?
 
No Icon
Hygo25
Dec 30 2010, 1:03 AM
Quote (smbx on Dec 30 2010, 7:34 AM)
who is Ludwig x im SMBX!!!

He wasnt talking to u, he was obviously talking to Ludwig X
 
User Icon
brynn1100
Dec 30 2010, 8:29 AM
Nice Work Hello
 
No Icon
ipuresonic99
Dec 30 2010, 6:42 PM
This is awesome! I'm already making my second level! Haven't created a world yet, though.
 
No Icon
AboutJulianX
Dec 31 2010, 12:20 AM
This is awesome, but I dunno how to place power-ups into a level.
 
No Icon
DaggerHog
Dec 31 2010, 12:49 AM
Quote (AboutJulianX on Dec 30 2010, 7:20 PM)
This is awesome, but I dunno how to place power-ups into a level.

Powerups must come from blocks, whether they're Sprout Blocks or Note Blocks.
 
No Icon
AboutJulianX
Dec 31 2010, 5:38 PM
Quote (DaggerHog on Dec 31 2010, 12:49 AM)
Powerups must come from blocks, whether they're Sprout Blocks or Note Blocks.

Thanks. :)
 
No Icon
Metal Bloody Mario
Dec 31 2010, 5:51 PM
Well, I see your new game, a SMB Level Master or better.
Good work, but I'll download this wonderful game right now, ha ha.
I don't test this game, however, again.
 
No Icon
Luigirulz
Dec 31 2010, 11:12 PM
This is awsome, but how do you make flagpoles?
 
No Icon
looneymariofan
Jan 1 2011, 1:56 AM
Quote (smbx on Dec 29 2010, 7:34 PM)
who is Ludwig x im SMBX!!!

Did you know SMBX is a fan game 2
 
No Icon
Wuppy
Jan 1 2011, 8:35 AM
nice icon for the game.
 
User Icon
db
Jan 1 2011, 4:15 PM
nice, i like this one it's better than level master
 
No Icon
GameGuy10
Jan 2 2011, 6:26 PM
This is WAY better than Super Mario Bros: Level Master. I LOVE this game. 10/10
 
No Icon
luigifaninfinity
Jan 2 2011, 7:59 PM
I agree with GameGuy10. WAY better then SMB level Master.
 
No Icon
DaggerHog
Jan 3 2011, 7:32 AM
Quote (Luigirulz on Dec 31 2010, 6:12 PM)
This is awsome, but how do you make flagpoles?

You'll find them in the player objects, near the top-right corner with the options and exit icons.
 
No Icon
volnado
Jan 3 2011, 2:54 PM
There's more music in this than in game maker.
 
No Icon
MrBacon2
Jan 5 2011, 11:49 AM
Quote (Ludwig X on Dec 24 2010, 7:12 PM)
Wow... Hello actually put up a game.

WTF are you talking about? He put up like 12 games!
 
No Icon
AboutJulianX
Jan 6 2011, 12:55 AM
I posted the SMB1 on the website. lolz
 
No Icon
ParaKoolmba
Jan 7 2011, 11:36 PM
Now this game is awesome.just plain awesome.Oh,and Hello,why don't you make a GRAPHICS folder for all the graphics used in the game?
 
No Icon
ParaKoolmba
Jan 11 2011, 10:17 PM
Quote (looneymariofan on Jan 1 2011, 1:56 AM)
Did you know SMBX is a fan game 2

OMG!Do you have SMBX too?I LOVE THAT GAME...along with this one,of course!
 
User Icon
Alexandra
Jan 12 2011, 8:17 AM
Quote (volnado on Jan 3 2011, 3:54 PM)
There's more music in this than in game maker.

Eh? In Game Maker, you import any music files you want into the game project. What do you mean? :/
 
No Icon
Metal Bloody Mario
Jan 12 2011, 6:02 PM
Hi, I'm here again.
And I see this game and This is wonderful.
I have some better: many MIDI's to use in this game, but I need to tell you something:
I can't use OGG files!!!!!! And I have more OGG's than MIDI's.
Then you'll have the perfect game, well, just for me.
And the backgrounds and tiles too, I wish you can modify that, meanwhile, I wish you do more fantastic games. Bye.
 
No Icon
mariolover11
Jan 12 2011, 10:33 PM
Quote (ParaKoolmba on Jan 11 2011, 10:17 PM)
OMG!Do you have SMBX too?I LOVE THAT GAME...along with this one,of course!

What's SMBX? I've heard of SMBZ on newgrounds but not this (which is a parody of DBZ and they're both worth watching).
 
No Icon
etchalo
Jan 14 2011, 8:46 PM
J'ai pas réussi a me déplacer dans mon monde pourtant j'ai tout essayé
 
Pages: (3) 1 2 3 | Last Unread