New Super Mario Bros DX | |||||
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Update History
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Author | Summary | Score |
BuzzNBen | If the speed was changed to normal, I would give this a 9/10, because I understand no one is perfect. | 6 / 10 |
Average Score | 6 / 10 |
Comments |
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knight nappse Nov 10 2008, 9:47 AM |
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Really great, i think it's a really funny idea how you implemented it just like NSMB, example, the boulders in castle 2 and the bouncy mushrooms. Great job!
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the real wart Nov 10 2008, 10:51 PM |
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It's better than other Hello engine usage, but it lags so much.
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smbmaster99 Nov 10 2008, 11:19 PM |
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it's great! you did really nice job.
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Soiyeruda Nov 11 2008, 12:31 AM |
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Did you purposely leave a debug system on this game?
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NikaB Nov 11 2008, 12:44 PM |
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Simply I didn't use it ...
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Merit Celaire Nov 11 2008, 4:35 PM |
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Great way to make a 2D-like version of the New Super Mario Bros., but I have encountered a few problems. I'm planning to do a review on this. Also, I see this is a demo -- maybe a full game is coming soon...? |
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NikaB Nov 11 2008, 7:15 PM |
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Yes, I know that there are some problems (I'm not very good in game making:( ) And I'm working in the World 3. Next World coming soon !!!
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luigivsmario Nov 11 2008, 9:06 PM |
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pretty good game. but i walked off the map and got stuck in a cactus-thingy on the world 2 map
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Paperkoopa Nov 13 2008, 12:21 PM |
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Really nice game. But can you add a Giant Mushroom? And make the Koopashell faster. I ran faster than it so i got damage. |
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NikaB Nov 13 2008, 4:49 PM |
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Quote : Really nice game. But can you add a Giant Mushroom? And make the Koopashell faster. I ran faster than it so i got damage I will try, but I'm not sure because I'm not great in game making. |
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Paperkoopa Nov 18 2008, 1:29 PM |
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Im not great too. I have never made any game on Gamemaker. |
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NikaB Nov 18 2008, 6:19 PM |
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Oopps! Excuse me. :-)
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Titandweevil7 Dec 19 2008, 5:21 AM |
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A FRENCH KID!!! MAKING A GAME STARRING AN ITALIAN!? ..... BRILLIANT! And nice. Of course, I prefer games using custom engines, but its still nice. :) |
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OniLink10 Dec 21 2008, 9:03 PM |
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Can't try it right now cause I'm on Ubuntu, but reading the description, it appears you added stuff. It's very rare for Newbies to add stuff to an Engine, and it's a good thing you did add stuff, or this would get flamed a TON. It sounds like you're doing great, and as soon as I switch back to my Windows I'll try it and review it.
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Jeorge535 Dec 28 2008, 10:22 AM |
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When's the full version out?
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NikaB Dec 28 2008, 10:34 AM |
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Soon. Not very, but soon. The game will contain 6 worlds and not 8 because it will be too much. Full version coming in... (be not worthy) January 2009, or beginning of Febrary 2009. |
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NikaB Jan 27 2009, 9:57 AM |
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Guys, I' ve got a bad new : My game NEW SUPER MARIO BROS DX will not realase because of different reasons. (File Size 47Mo, Many Bugs etc...) Excuse me. PS : Now, I'm working on a new project made with my own engine ! It's Super Mario 64 DX ! |
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tore-t Mar 10 2009, 6:30 PM |
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Ummmm... Level 2-1 Is REALY Hard Because Evrything Is Faster! The Controls Are Hard To, And The Bowser Isn't Programmed Right! It Should Hav Invisible Blocks So He Don't Follow You To The Button... |
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supermariofan360 Nov 25 2009, 4:23 PM |
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Exellent game but I'd perfer it if you like had the Mega mushroom in and exactly same levels but that is amazing, I also love the star coin sprites!!! Nice job! Also in world 2, some parts of levels go faster! If that is a glitch, please fix it. |
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BuzzNBen Dec 12 2009, 4:46 AM |
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Please change the speed in the rooms to what it would normaly be, otherwise, the game is NOT fun. I like the levels, but it goes WAY too fast. If you are planing on posting another demo, PLEASE FIX THE SPEED(Speed 50 or 60 on ALL Levels). A Mario game never has fast room speed.
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AgentMario123 Feb 2 2010, 5:06 AM |
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wow, you did this at 11? its good, not perfect because youre too young to be an expert but good xD
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Double Agent Luigifan Mar 3 2012, 3:40 PM |
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IT DOES NOT LAG! Good game anyway. |
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Yingchun Soul Dec 7 2012, 11:37 PM |
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Only to 5-3.
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Astrakitu Dec 15 2013, 1:25 PM |
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Because it's a demo, liangliyuan! Look at the completion carefully!
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