New Super Mario Bros DX
By: NikaB
This is my FIRST submission and my FIRST game ever. So, it's made with Hello Engine 3, and I add somethings like bouncy mushrooms, enemies (pokeys, buggly), double firebars and bosses! This is a demo of 2 worlds. Hope you like it! Enjoy.

PS: if there is errors of spelling, excuse me: I'm French and I am 11 years old.
Completion: Demo Genre: Platform
Franchise: Mario

Update History
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[O] Created: Nov 8 2008, 8:03 PM
[O] Updated: Never
[O] File Size: 8.57MB
[O] Views: 26943
[O] Downloads: 9553
[O] Favorites: 0
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knight nappse
Nov 10 2008, 9:47 AM
Really great, i think it's a really funny idea how you implemented it just like NSMB, example, the boulders in castle 2 and the bouncy mushrooms. Great job!
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the real wart
Nov 10 2008, 10:51 PM
It's better than other Hello engine usage, but it lags so much.
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Nov 10 2008, 11:19 PM
it's great! you did really nice job.
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Nov 11 2008, 12:31 AM
Did you purposely leave a debug system on this game?
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Nov 11 2008, 12:44 PM
Simply I didn't use it ...
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Merit Celaire
Nov 11 2008, 4:35 PM
Great way to make a 2D-like version of the New Super Mario Bros., but I have encountered a few problems. I'm planning to do a review on this.

Also, I see this is a demo -- maybe a full game is coming soon...?
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Nov 11 2008, 7:15 PM
Yes, I know that there are some problems (I'm not very good in game making:( ) And I'm working in the World 3. Next World coming soon !!!
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Nov 11 2008, 9:06 PM
pretty good game. but i walked off the map and got stuck in a cactus-thingy on the world 2 map
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Nov 13 2008, 12:21 PM
Really nice game.
But can you add a Giant Mushroom?
And make the Koopashell faster.
I ran faster than it so i got damage.
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Nov 13 2008, 4:49 PM
Quote :
Really nice game.
But can you add a Giant Mushroom?
And make the Koopashell faster.
I ran faster than it so i got damage

I will try, but I'm not sure because I'm not great in game making.
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Nov 18 2008, 1:29 PM
Im not great too.
I have never made any game on Gamemaker.
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Nov 18 2008, 6:19 PM
Oopps! Excuse me. :-)
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Dec 19 2008, 5:21 AM
BRILLIANT! And nice. Of course, I prefer games using custom engines, but its still nice. :)
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Dec 21 2008, 9:03 PM
Can't try it right now cause I'm on Ubuntu, but reading the description, it appears you added stuff. It's very rare for Newbies to add stuff to an Engine, and it's a good thing you did add stuff, or this would get flamed a TON. It sounds like you're doing great, and as soon as I switch back to my Windows I'll try it and review it.
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Dec 28 2008, 10:22 AM
When's the full version out?
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Dec 28 2008, 10:34 AM
Soon. Not very, but soon.
The game will contain 6 worlds and not 8 because it will be too much. Full version coming in...
(be not worthy) January 2009, or beginning of Febrary 2009.
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Jan 27 2009, 9:57 AM
I' ve got a bad new : My game NEW SUPER MARIO BROS DX will not realase because of different reasons. (File Size 47Mo, Many Bugs etc...)

Excuse me.

PS : Now, I'm working on a new project made with my own engine !
It's Super Mario 64 DX !
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Mar 10 2009, 6:30 PM
Level 2-1 Is REALY Hard Because Evrything Is Faster!
The Controls Are Hard To, And The Bowser Isn't Programmed Right! It Should Hav Invisible Blocks So He Don't Follow You To The Button...
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Nov 25 2009, 4:23 PM
Exellent game but I'd perfer it if you like had the Mega mushroom in and exactly same levels but that is amazing, I also love the star coin sprites!!! Nice job!
Also in world 2, some parts of levels go faster! If that is a glitch, please fix it.
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Dec 12 2009, 4:46 AM
Please change the speed in the rooms to what it would normaly be, otherwise, the game is NOT fun. I like the levels, but it goes WAY too fast. If you are planing on posting another demo, PLEASE FIX THE SPEED(Speed 50 or 60 on ALL Levels). A Mario game never has fast room speed.
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Feb 2 2010, 5:06 AM
wow, you did this at 11? its good, not perfect because youre too young to be an expert but good xD
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Double Agent Luigifan
Mar 3 2012, 3:40 PM
Good game anyway.
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Yingchun Soul
Dec 7 2012, 11:37 PM
Only to 5-3.
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Dec 15 2013, 1:25 PM
Because it's a demo, liangliyuan! Look at the completion carefully!
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