Review Information
Game Reviewed Super Mario Dynamo, by Hello
Review Author Willsaber
Created Dec 16 2014, 1:15 AM

General Commentary and Game Overview
This is definitely Hello's most unique game made with Hello Engine, but between its brutal difficulty and... its brutal difficulty, the game itself is not all that fun to play for extended periods of time.
 
Pros - Very unique, relative to most of Hello's other games
- Great aesthetic
- Pretty effects
- Smooth gameplay
- Neat music
- Clever story
 
Cons - Extremely hard level design
- Poor difficulty curve
- Overused art style
- SMB3 style map
 
Impressions
Gameplay
5 / 10
While there are a few twists here and there, the gameplay really is just Hello Engine's. There is a mix of elements from Super Mario Bros. 3, and Super Mario World. The largest difference is probably that there is a health system instead of a power-up system (health is regained by grabbing mushrooms, but they are far and few between). You start out with a powerup at the start of some levels, which is a great gimmick in concept! Unfortunately, there aren't really any custom enemies or other gameplay elements outside of Hello Engine.

Overall, though... it's pretty boring gameplay.
 
Graphics
7 / 10
This is kind of tough. The sprites themselves are extremely boring, but there are a number of unique tilesets, and a lighting shader overlayed. But with these rose-tinted windows removed, the graphics are very dull and predictable.
 
Sound
8 / 10
These are actually pretty good! The SFX are all in Hello Engine, but as usual, there are some really cool remixes of notable Mario tunes.
 
Replay
5 / 10
Well, I've played the game MANY times to try and get further in, but if I ever do complete the game, I highly doubt I would ever play it again.
 
Final Words
6 / 10
If it wasn't so hard, it would be pretty fun. But sadly, no amount of pretty effects can cover up the lacking gameplay elements.

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