Review Information
Game Reviewed The Miraculous Boss Battle II, by awesomeface
Review Author TheTwelfthRocket
Created Jan 23 2016, 10:15 PM

General Commentary and Game Overview
Oh boy, it's the second game in the Miraculous Boss Battle Series!

...I shouldn't expect anything great at all from this game, seeing how bad the first "miraculous" boss battle.

So letsa go.
 
Pros +Better than the first game
+I liked the music (No hard-to-listen-to music!)
 
Cons -Ugly graphics
-Uses default Game Maker engine
-According to awesomeface, "the boss is not here in this game"
-Not that we need a boss, seeing how unpredictable and confusing the boss was in the first game
-"another boss will come!" - awesomeface
-Rooms with the fireballs are luck based
 
Impressions
Gameplay
2 / 10
So as with the first game, this game uses the default Game Maker platform engine! :D So you better expect lack of traction, variable jumping, and using up to jump!

So to start the game, you press Space again! Ugh, why can't you use Enter?! Enter is a far better choice for starting the game! DON'T USE SPACE TO START THE GAME! USE ENTER!

So when you actually start the game, the first thing you see are the pillars from the first game's title screen! They behave exactly like they did in the first game's title screen, but in case if you don't know how ladders work, let me tell you: Go behind the pillar, grow raccoon ears, and start climbing using any movement key! This time, they're actually important for once!

Speaking of features, there's another one: The fireball. Once you deal with these nuisances, you're gonna wish you'd never see another harmful fireball (To Mario, for that matter) in a Mario game ever again. Why? THEY'RE THE RECIPE FOR FRUSTRATION!!! They're bounce pattern is nonexistent, they bounce everywhere with no meaning, which means you pretty much have a 0% chance of winning the game without getting hit by a fireball! In fact, the chance of you even getting through a room chock full of them is luck-based! Unless if it's something like Mario Party, NEVER make a certain game mechanic so frustrating to avoid and unpredictable that it'll be considered plain luck if you manage to get through a room with so many of them!

Some features were omitted as well, such as the coins and fake blocks (THANK GOD).

So what about the bo-I mean the enemy you deal with at the end? It's an enemy from Syobon Action A.K.A. Cat Mario (Not that Cat Mario)! So the way this...event plays out is you run away from that enemy, avoid Mr. McLucky Fireballs and do some platforming as well. Now the problems here is that first of all, there is a lack of checkpoints (Which is bad considering considering that there's Mr McLucky Fireballs). Second of all, when I got to the end, I thought I was at a dead end. Turns out, I have to wait for the enemy to come to the dead end, and then he kills himself. Why?! If Mario is able to outrun the enemy, why can't you make the event a autoscroller?! Oh wait, awesomeface is a beginner at Game Maker...forget about it.

So the credits box appear...you press OK, and the game shuts off. You know what, don't even get me started about that.

Bad.
 
Graphics
2 / 10
So the underused NES graphics are used yet again, apparently he got the graphics from Nintendo's 8-bit games...even if he used a enemy from Syobon Action A.K.A. Cat Mario...

Other than the 8-bit graphics and a enemy from Syobon Action A.K.A. Cat Mario, we also have default Game Maker effects that are used when the giant enemy smashes the blocks.

There's another graphic that appears before you enter the room where the giant enemy chases you, it's a huge, ugly warning sign taken from Google Images showing a monster about to eat a person (From what I remember) which beyond clashes with the graphics.

The BG seems to be a MS Paintjob where he put a maroon background and drew some lighter red stripes on it.

Bad.
 
Sound
3 / 10
Music is from Capcom's games, and compared to the Keeevvviiinnn music in the first game, it's 1,000 times better. Not sure what they are from, though.

There's two sound in the entire game, and that is the giant enemy breaking a block and a siren that sounds like it was ripped from the show "Emergency!" when the event with the giant enemy starts.

Not very good.
 
Replay
1 / 10
I don't think so, the fireballs are so frustrating to put up with, along with the fact that awesomeface used the DEFAULT GAME MAKER PLATFORM ENGINE.

There's no way you can play it again.
 
Final Words
2 / 10
Awesomeface, I know you want to be a creator of great games. But continuing a hated series is a no-go for any game creator.

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