Review Information
Game Reviewed Nightmare's Revenge, by Q-Nova
Review Author Willsaber
Created Jun 19 2015, 6:43 PM

General Commentary and Game Overview
Nightmare's Revenge is a five minute romp around a space station in which you play as a green Luma. I guess the background is that Antasma came back to life, and it taking his frustrations out on some random Lumas. Whatever his reason, he doesn't have much to worry about, because the space station is infinitely large, and the green Luma will never save everyone.

The graphics are all custom, the controls are very nice, and the game design is neat. The game does, however, get really repetitive. It's clear the game was trying to achieve a certain experience for the player, and while it didn't totally fail, it didn't really succeed either.
 
Pros - Q-Nova style graphics
- Custom chiptune music
- Great controls and physics
 
Cons - Banal tileset
- Repetitive level design
- Plot has little effect on the actual game
- Lumas' waking up animation doesn't account for the simulation of a roof
- Under-used/too few level design gimmicks
 
Impressions
Gameplay
6 / 10
Green Luma, as I'll call him/her, only requires the four arrow keys to control in a top-down environment. The physics are extremely loose, but the level design compensates for that, and once you get some practice in, Green Luma is quite easy (and fun) to control.

The goal of each level is to come into close contact with a number of yellow Lumas, and then exit a pipe which will take you to another room of the space station. Apparently, the station's architectural engineers didn't have a lot of ideas, though, because each level seems to be selected by an RNG. This means that you will play the same level many times over.

There are also a number of alien enemies in this game, which, according to the story, are believed to have been long-time allies with Antasma. They aren't particularly threatening, but you can't attack them either. If you touch them, you get knocked back a bit and lose some time, but that's it.

Oh yeah, time. The TRUE enemy of the game. As soon as the game starts, you notice there are three-hundred seconds on the clock, and going down. This equates to five minutes. When that time (which you cannot replenish) runs out, you lose. There is a lot of time, but there are not enough level designs to keep the game fresh for the entire duration.

There's also coins, which give you bonus points.

All in all, it's entertaining, but nothing to really write home about.
 
Graphics
7 / 10
All of the graphics are custom. The Lumas, enemies, and coins all look great. But the tileset is where the graphics really falls off. I meant, it's not BAD, per say, but there is nothing enticing about them at all.

When you wake a Luma up, it flies upward, and there is a shadow beneath it, implying three-dimensional movement. However, the actual object in no way simulates a roof, so if you move upward with it, it just looks like it's moving along the floor with you. It's a minor detail, but it's kind of jarring.

Overall, pretty good, but not spectacular.
 
Sound
6 / 10
The music is pretty much all custom chiptune ambient music. It's not the greatest stuff in the world, but it's not really bad. The sound effects are as fitting as any other game's.
 
Replay
4 / 10
There are three difficulty modes, but that doesn't really entice me to replay the game. I guess it's still there, though.
 
Final Words
6 / 10
All in all, Nightmare's Revenge is an okay experience.

Comments
User Icon
Q-Nova
Jun 22 2015, 12:33 AM
Thanks for the review! About the Luma's waking up animation, I can't really find any other good way for it's waking up animation. Oh, and about the level generator, I have about like no experience in creating a random level generator, so I have to use five rooms for each difficultly, and make it choose one of the five after completing a level.
 
Pages: (1) 1 | Last Unread