Game Reviewed | Super Mario Country, by DJ Coco |
Review Author | DamariomanII |
Created | May 30 2016, 1:41 PM |
Pros | - The graphics are quite faithful to the originals from Super Mario Land 2. - The music is spot on and takes me back to when I was a kid playing my Gameboy. - The Game isn't too short and had potential to be a great long term play... but... |
Cons | - The physics, oh lord the physics are... not atrocious, but are nonetheless a bit bad. There is no momentum to Mario's movements and the speed transition between walking and running can catch you off guard. - Mario's walk cycle is a bit slow and mechanical. Speeding up the walk cycle could easily fix this problem though. |
Gameplay 3 / 10 |
Mario's movement has little momentum and jumps to high speed when running with no discernible acceleration. I eventually got used to it, but the running still catches me off guard. definitely the low point of this programme. |
Graphics 9 / 10 |
The graphics are true to Super Mario Land 2 and they hit me with a wave of nostalgia, but, as I said earlier, Mario's walk cycle is a bit slow. It doesn't detract much from the score, but it does prevent it from getting a 10/10. |
Sound 10 / 10 |
All in all, there is nothing wrong with the music. The themes fit the levels and worlds, and remind me of the good old days. |
Replay 6 / 10 |
I didn't find much replay value in the game because, by the end of it, I felt I had done the game good enough to set it aside. The main cause of that being the wonky physics. Sorry to keep bringing it up, but it's the truth. |
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Not a bad game, but if you can't get used to the wonky physics, then you'll have a bad time with the game. |
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