|
Review Information
General Commentary and Game Overview
Unless the author would expect it, I usually don't compare individual games on MFGG to other games, much less my own games.
However, when I played Bullet Bill Attack, I couldn't help but think of a part in one of my old games, Super Mario Fury, which for quality reasons, I have yet to post on MFGG. That particular part was almost identical gameplay-wise to this game; nothing but lots of redundant bullet patterns to weave through. Pretty bland by itself. However, in Mario Fury, this mechanic was a small part of the greater gameplay experience; the bullets were one of many attacks by a boss, and simply figuring how to dodge the bullets was not enough. You had to beat an evolving boss, making for a more interesting challenge than simply increasing bullet speed. While Bullet Bill is intuitive and plays correctly, i.e. no noticeable glitches, surviving 100 VERY long seconds is a battle of attrition more than skill. The gameplay is just too simple, repetitive, and thereby a waste of the player's time.
Impressions
Final Words
| ||||||||||||||||||||||||||||||||||
All Nintendo material is © Nintendo. MFGG does not own any user-submitted content, which is © the
submitter or a third party. All remaining material is © MFGG. MFGG is a non-profit site with no affiliation to Nintendo.
Powered by Taloncrossing SMS v10.0.1, © 2006-2021 Taloncrossing.com. Modified by Hypernova and Mors. |