Game Reviewed | Mario vs the Koopas Remix, by Castor |
Review Author | Cap'n Coconuts |
Created | Jun 9 2014, 2:52 AM |
Pros | + Custom graphics, which is always nice + Not a Hello Engine clone + Good level design + Has interesting levels, power-ups, and bosses + Good difficulty curve |
Cons | - Generic "save the princess" plot - Lack of polish - No replay value |
Gameplay 7 / 10 |
The physics and gameplay are similar to that of its predecessor, though the game has a different map, different levels, and a somewhat different scenario (though it still has the "saving the princess" cliche). The physics are kind of floaty, which might throw off some people, but I don't mind them too much. Unfortunately, the game feels rough around the edges, as if it didn't get ample bug testing. I think one good early example of this is how the fireball trajectory works. Try jumping around all over stage 2 with a Fire Flower and you might see fireballs collide with walls when they shouldn't--or even phasing through the wall and accelerating upward. Castor, you ought to find a few bug testers before you release a game. Generally speaking, no one likes buggy games. |
Graphics 7 / 10 |
The game features custom-made graphics, which is pretty great. Alas, the graphics are a bit rough around the edges themselves. One particular example that stands out is Kamek's speech in the beginning, where the message box prints out every word at a time rather than printing out letters. I've not seen any other game do that before, and I can see why: it looks just plain ugly. And alas, there are a few animations that are less than satisfactory. Overall, it's great that you're using your own graphics, Castor, but the matter of HOW you are using that graphics needs some adjustments. |
Sound 8 / 10 |
I don't have any major issues with the music or sounds, as they all seem to work well. I don't really mind the fact that the game uses both MIDIs and MP3s, although some people might not be too fond of mixing them. The only problem I have is that there's no innovation as far as sound goes. What I would really like to see (er, hear) is some original piece, or perhaps an arrangement of a piece that is great but isn't too well known. Generic Mario music fits the setting but isn't amazing enough to score a 10. |
Replay 1 / 10 |
This game has no apparent replay value to speak of as far as I can tell, unless you want to play through the whole game again. How about some hard-to-get collectibles, or a difficulty setting, or some bonus levels? Sorry, but no replay value means a minimal replay score in my book. |
![]() |
Don't get me wrong--it's fun, but a lack of polish makes it feel inferior to its predecessor. |
Comments |
No comments have been left. |