Review Information
Game Reviewed MTA3 - Mario Takes a Three, by MTA3 Team
Review Author OssieTheOstrich
Created Feb 17 2020, 7:04 AM

General Commentary and Game Overview
Mario Takes a Three, or MTA3 for short, is a compilation of various levels posted in the contest of the same name. Done in a SMB3-based engine the game divides the levels by ranking them in 4 worlds:
-D Tier
-C Tier
-B Tier
and -A Tier

Most of them are pretty good, though the lower ranking levels will are less fun than the normal levels.

(oh and my level is the first one in the D Tier but to be honest I don't really care about that)

I also want to mention that I didn't complete the entire thing due to difficultly reasons.
 
Pros -Some good and interesting level designs.
-Some levels change up the artstyle, which is nice to see.
-Responsive controls.
-Uses a accurate engine based off SMB3.
 
Cons -Some levels are not that great, and some even really difficult.
-Some bugs and glitches here and there.
-May or may not crash at some points.
-Some slowdown and lag is present in some levels.
 
Impressions
Gameplay
7 / 10
It's basically your typical Mario 3 flair, but with user made levels, with all of the levels being ranked with worlds from D to A Tier.

There are a few new gameplay additions to spice things up, such as a Piranha Mario power up based off the Pootie enemy, and a cloud that disappears if you jump/walk off it.

That said, there are a few annoyances with some of the hitboxes, and some glitches, for example, in the level by The Dark Warrior, there was a glitch where after Mario died and then respawned and then got a powerup or took damage the game will snap him to the spot where he died for a second, and then return him back to where he originally was. When Mario collected a powerup in a later room, the game crashed with a error message saying "Not Enough Memory!".

Another problem is the difficultly. Some levels are easy, while some are really difficult, which is a problem as you have to beat every level, which is easier said than done..
 
Graphics
6 / 10
The graphics are pretty much just the All-Stars version of Mario 3, though for some of the levels the artstyle could change, like a Minecraft artstyle for instance.

There are also some new sprites for the newer objects, which sorta fit into the SMB3 style.
 
Sound
5 / 10
Just the SNES Mario sound effects everyone knows and (maybe) overuse.
 
Final Words
6 / 10
A pretty fun contest that culminated to a compilation game with fun levels but a bit of unbalanced difficulty. When Bowser wanted some levels made by fans that were better than his, he kinda got what he asked.

Comments
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Q-Nova
Apr 26 2020, 2:56 AM
I'd like to point out that not every level is necessary to beat -- you just have to get the key from each world, where they're guarded by some levels but not all of them. You don't even need to beat all the levels required, as there are clouds you can use on the world map to skip a level. You can get these clouds from Toad Houses and maybe Bro battles. Keep in mind that I never used these cloud items in the game, but I used them in SMB3, so I assume they work the same way here.

Also, did you really play the latest version? If you downloaded the game before December 17, maybe you should go download it again, as the game was updated to fix some issues around that time, and see how it does. Just want to make sure.
 
User Icon
OssieTheOstrich
Apr 26 2020, 7:56 AM
Quote (Q-Nova on Apr 26 2020, 7:56 AM)
I'd like to point out that not every level is necessary to beat -- you just have to get the key from each world, where they're guarded by some levels but not all of them. You don't even need to beat all the levels required, as there are clouds you can use on the world map to skip a level. You can get these clouds from Toad Houses and maybe Bro battles. Keep in mind that I never used these cloud items in the game, but I used them in SMB3, so I assume they work the same way here.

Also, did you really play the latest version? If you downloaded the game before December 17, maybe you should go download it again, as the game was updated to fix some issues around that time, and see how it does. Just want to make sure.

I must've missed the whole "you don't need to play all the levels to progress" thing due to the difficulty. And yes, I did play the latest version.
 
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