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Review Information
General Commentary and Game Overview
The game itself is similar in concept to games from the Megaman series, but as for me, the level with minions is crude, and besides abysses and explosive enemies on the boss, there is nothing else like that, the physics in the game is very complex, half of the deaths occurred precisely because of it , sometimes it infuriated me, I even caught bugs in the game, for example, one of them I fell through the platforms when I was collecting star coin in the ghost house, also when I passed the boss who spawned boxes and I often caught a bug when I was simply pushed by something all over the map in different trajectories so that in the end I flew out of the room with the boss and I had to go to the menu. the jump itself in the game is too sharp downwards, you don’t have time to react before you, for example, fell into the abyss. The jumps themselves in the maximum run do not work as accurately as in the classic version of smb3; in general, the physics in the game is quite a big problem. Powerup carrot doesn't work the way it does in most games; a character's sudden fall makes itself felt.
Impressions
Final Words
Pages: | Last Unread
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