Review Information
Game Reviewed Torpedo Ted, by SuperMakerPlayer, TrafficConeGod
Review Author Mors
Created Jun 25 2020, 3:48 PM

General Commentary and Game Overview
Here's a game that was made for the MFGG Fangame Jam in 7 days, and it's probably my second favorite one from the whole thing.
 
Pros + Quite fun!
+ Rather polished for a game jam game
+ Has a level editor
+ Looks nice
 
Cons - Can be a bit too hard, and too reliant on trial and error
- Turns are hard to react to
- The music is a bit of an overkill
- The sound effects are unremarkable
 
Impressions
Gameplay
8 / 10
The gameplay is very close to those old Bullet Bill Flash games. Well, apparently anyway, I'd say it's been like 10 years since I last played any of those, so I can't really say for sure. But either way, I find the gameplay quite enjoyable.

You're essentially going really fast as a Torpedo Ted, smashing blocks and trying not to hit pipes. There's a twist tho, and by "twist" I mean literally. When you reach red arrows our Torpedo Ted turns, giving the stages a new "dimension". This helps the game from getting stale and makes the level design more interesting... but it also comes with a huge flaw.

Those turns? Yeah, they are very hard to react to. Like, you don't slow down much before those turns, and the level design doesn't really give you enough breathing room. It kind of adds a "trial and error" aspect to the game that I can't say I like a ton. And sure, it's better now compared to the game jam version, but I still find the turns a bit too sudden despite that to be quite honest. It's not a huge deal, it doesn't ruin the game but I'd enjoy the game more otherwise.

Some more variety for the gameplay as a whole would also be nice too but honestly, that's fine for a game jam game.

There are also multiple powerups you can choose from. Those get filled by the coin blocks you kill in levels, and once they are filled you can use them. I like the clock one most since that makes some of the harder parts easier to react to. But yeah, they are a good addition too.

There's also a level editor. A LEVEL EDITOR. If I gotta be honest I wasn't really expected to see one here. It's pretty easy to use and fun to mess with.
 
Graphics
8 / 10
This is a very nice looking game I'd say. I've always had a soft spot for SMB1 SMAS graphics but those look especially good here for some reason. There's a ton of rotation effects etc mixed in, and while I usually hate that in fangame it looks surprisingly nice here somehow. I can't pinpoint why but it just fits perfectly.

The interface and such feel rather polished too. It could be better but for what it is it's also pretty good.

So yeah, overall I'm a fan.
 
Sound
6 / 10
The tracks themselves are good, but I feel like there are some that just a bit of an overkill. Like they go a bit too hard for a game like this, if that makes sense? I have nothing against this kind of music, it just doesn't really belong in here.

As for the sound effects, they are just classic SNES era Mario sound effects, which feel kind of lacking for a game like this. They don't have the punch the they should've had imo.
 
Final Words
8 / 10
A rather impressive game jam game that's also quite fun, despite being pretty difficult. Unfortunately, though, it may get somewhat unfair at times too.

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