Super Mario Pandemonium 3 (DEMO 1)
preview
By: td
Homage and unofficial sequel to not only ShyGuy182's infamous Super Mario Pandemonium 1 & 2, but every fangame that used Ninja's Paper Mario sprite. Blast your way through one hot-blooded level using Mario's high-speed CYCLONE DASH and CHARGING HAMMER techniques.

Default Controls:
Arrow Keys - Movement
Shift - Jump
Z - Hammer (can be CHARGED)
X - CYCLONE DASH
Enter - Start

Other Controls:
F2 - Restart
F4 - Adjust Screen Size
Numpad * - Emergency Control Reset

Credits:
ShyGuy182 (SMP1&2)
Ninja (Mario Sprite)
Shikaternia (Grass Tileset)
Kopejo (Underground Tileset)
ericgl1996 (Custom Dragon Coins)
Sentaku (Logo)
catface (End .midi)
Completion: Demo Genre: Action
Franchise: Mario

Update History
11/29/20  fixed credits
 
[O] Created: Jul 29 2020, 3:58 PM
[O] Updated: Never
[O] File Size: 6.01MB
[O] Views: 16286
[O] Downloads: 2040
[O] Plays: 0
[O] Favorites: 6
Download!

Reviews


Comments
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GuyFromOuterSpace
Jul 30 2020, 5:30 PM
this is very impressive dude! I love this game! might review it later.
 
2 likes from: td, _waluigi-fan_
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Mattdraw
Jul 31 2020, 1:48 PM
Yoooo what!? Aight I'ma critique here like, kind of wish the controls were mapped more comfortably like z twirl x jump a/c hammer? Idk, like around a,s,z,x.
 
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td
Jul 31 2020, 7:30 PM
Quote (Mattdraw on Jul 31 2020, 1:48 PM)
Yoooo what!? Aight I'ma critique here like, kind of wish the controls were mapped more comfortably like z twirl x jump a/c hammer? Idk, like around a,s,z,x.

Nah don't worry they can be remapped. I'm used to Shift + Z from having to deal with keyboard ghosting as a kid lol.
 
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Pedigree
Jul 31 2020, 10:36 PM
After going underground and returning to the surface there's a very wide gap that I have died repeatedly trying to cross.

The cyclone dash doesn't seem to do very much, it doesn't defeat enemies and if it gives you a speed boost it's very minimal and for a short time.

Otherwise seems to be a solid concept.
 
1 like from: td
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td
Aug 1 2020, 12:23 AM
Quote (Pedigree on Jul 31 2020, 10:36 PM)
After going underground and returning to the surface there's a very wide gap that I have died repeatedly trying to cross.

You're meant to dash jump there, my bad. I've made it more clear and less punishing for the upcoming build: https://prnt.sc/ts2lww

Quote (Pedigree on Jul 31 2020, 10:36 PM)

The cyclone dash doesn't seem to do very much, it doesn't defeat enemies and if it gives you a speed boost it's very minimal and for a short time.

It sounds like you're tapping the dash button rather than holding it. Thanks for the feedback, though. I appreciate it.
 
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Theluignator
Aug 2 2020, 2:41 AM
Amazing and very fast pace, I can't wait for the final product!
 
1 like from: td
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Vitiman
Aug 2 2020, 2:54 AM
Oh this is the sickest idea I've ever seen. More sequels to obscure old fangames, that's all I'll ever ask for.

I'll definitely check this out in the near future.
 
5 likes from: LangtonLion64, Q-Nova, td, Randomanian Creatomertist, GuyFromOuterSpace
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Q-Nova
Aug 11 2020, 3:34 AM
This is a pleasant surprise! It's interesting that you're making a follow-up to a scrapped game. I haven't played the game yet though, so I don't know if this is stand-alone or it makes ties to the previous games story-wise, not that it really matters to me either way.
 
1 like from: td
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td
Aug 11 2020, 4:16 AM
The current demo is strictly gameplay. Later builds will continue SMP2's crazy stream-of-consciousness story.
 
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JumperK
Aug 21 2020, 2:52 AM
This is pretty good. This definitely improves on SMP1 & 2 by a lot. Can't wait to see the final release!
 
1 like from: td
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Alex Makes YT
Oct 2 2020, 11:54 PM
this looks like a amazing game i might try it
 
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