Super Mario Bros. S - Road To Infinity
preview
By: superpi2
Run as far as you can in an infinitely-generating level! Collect coins and moons to buy powerups such as the iconic fire flower and ice flower and the custom blade star, and defeat both familiar and custom enemies to earn more time. As you run, you'll face increasingly dangerous foes and obstacles, so be prepared!

Super Mario Bros. S is a collaborative fangame, meant to embody the spirit of modern Super Mario platformers while utilizing the style of SMB1. Super Mario Bros. S: Road to Infinity is the first Unity version of this game, and is meant to serve as a demo version for the engine as a whole. In future versions of Super Mario Bros. S, Road to Infinity will be updated and incorporated as a new gamemode (how exactly this will be implemented is still unknown).

This engine is still very early in development, so any feedback would be greatly appreciated.
Completion: Demo Genre: Platform
Franchise: Mario

Update History
No History
 
[O] Created: Jun 25 2021, 11:37 PM
[O] Updated: Never
[O] File Size: 24.15MB
[O] Views: 30196
[O] Downloads: 7410
[O] Plays: 0
[O] Favorites: 10
Download!

Reviews


Comments
No Icon
-Meowy-
Jun 29 2021, 10:55 PM
AYYY! congrats SuperPi this is great!!! this is meowgobo from scratch btw
 
User Icon
javaman7
Jul 3 2021, 11:24 AM
Fine game!
 
No Icon
murphmario
Jul 3 2021, 4:08 PM
Pretty neat fangame, though it could use some refinements. Stuff like springs coming out of blocks instead of just appearing, Super Mario's jump sound, koopas flipping over into their shells as opposed to dying when the block they're on is hit, and possibly different routes involving switch blocks could be great additions.

Score I got is 1919, died from a pit.
 
User Icon
billybot21
Jul 4 2021, 10:42 PM
YOU ARE ON MFGG TOO!!?
 
1 like from: -Meowy-
User Icon
superpi2
Jul 5 2021, 12:27 AM
Quote (murphmario on Jul 3 2021, 4:08 PM)
Pretty neat fangame, though it could use some refinements. Stuff like springs coming out of blocks instead of just appearing, Super Mario's jump sound, koopas flipping over into their shells as opposed to dying when the block they're on is hit, and possibly different routes involving switch blocks could be great additions.

Score I got is 1919, died from a pit.

Thanks, I'll definitely work on fixing these.
 
User Icon
superpi2
Jul 5 2021, 12:27 AM
Quote (billybot21 on Jul 4 2021, 10:42 PM)
YOU ARE ON MFGG TOO!!?

Yup!
 
No Icon
SuperSmashyX12
Jul 5 2021, 4:10 PM
Quote (superpi2 on Jul 5 2021, 12:27 AM)
Yup!

I`m Here Too!
 
No Icon
pacmastermeow
Jul 9 2021, 9:39 PM
I really like this game, it's really fun and entertaining, but one complaint I have is that the Blade Star is severely underpowered. My suggestions to improve the Blade Star are:
1) Make the blade longer
2) Make the blade aimable using the arrow keys
3) When you land a kill with the blade, make it so the time dropped from the enemy is double what it would normally be
 
1 like from: Theopold
No Icon
SuperSmashyX12
Jul 19 2021, 5:57 PM
Nice Work!
 
User Icon
SonicGamerDX3
Jul 26 2021, 8:24 PM
Amazing Game Good Job
 
No Icon
jonyft
Sep 19 2021, 3:55 PM
Great job with the game!!
If you want some help with it feel free to msg me abd I can share my discord
Keep up the great work
 
User Icon
Kojouro
Sep 20 2021, 2:11 AM
Amazing work, only suggestion I can really think of that would help a lot is the ability to customize controls, as well as the D-Pad being able to control Mario.
 
User Icon
Theopold
Sep 22 2021, 10:01 AM
I wonder if the custom enemies have names?
 
User Icon
superpi2
Sep 22 2021, 10:55 AM
Quote (jonyft on Sep 19 2021, 3:55 PM)
Great job with the game!!
If you want some help with it feel free to msg me abd I can share my discord
Keep up the great work

My Discord is linked in my profile, if you want to message me there
 
User Icon
superpi2
Sep 22 2021, 10:56 AM
Quote (Kojouro on Sep 20 2021, 2:11 AM)
Amazing work, only suggestion I can really think of that would help a lot is the ability to customize controls, as well as the D-Pad being able to control Mario.

Yeah, I definitely plan to add D-pad support and at least some degree of customizable controls to support Xbox and PS controllers.
 
User Icon
superpi2
Sep 22 2021, 10:57 AM
Quote (Theopold on Sep 22 2021, 10:01 AM)
I wonder if the custom enemies have names?

The purple/boxing goombas are called goombufs, and the bees are called Galagan hornets.
 
1 like from: Theopold
User Icon
Theopold
Sep 23 2021, 12:55 AM
Thanks! Oh, and Mario decelerates a bit fast. Power-ups also fall just a bit slow, by the way. That's some feedback on the engine for ya!
 
No Icon
DoubT202
Sep 27 2021, 9:16 PM
AND BEYOND!
 
1 like from: Theopold
User Icon
PinkBe
Dec 20 2021, 2:29 PM
OI! I SEE YOU ON SCRATCH!
 
User Icon
superpi2
Dec 20 2021, 8:59 PM
Quote (PinkBe on Dec 20 2021, 2:29 PM)
OI! I SEE YOU ON SCRATCH!

Yes
 
1 like from: PinkBe
User Icon
LukeManiac
Jul 28 2022, 4:36 AM
The final level in World 1 is so hard as there is no end, I collected all moons and can't find it, may I please have some clues?
 
User Icon
ThatSMASPerson
Sep 3 2023, 1:59 PM
Quote (murphmario on Jul 3 2021, 4:08 PM)
Pretty neat fangame, though it could use some refinements. Stuff like springs coming out of blocks instead of just appearing, Super Mario's jump sound, koopas flipping over into their shells as opposed to dying when the block they're on is hit, and possibly different routes involving switch blocks could be great additions.

Score I got is 1919, died from a pit.

This is just a demo.
 
User Icon
ThatSMASPerson
Sep 3 2023, 2:00 PM
I remember you... from Scratch!
 
Pages: (1) 1 | Last Unread