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Feb 21 2011, 3:45 PM See Page
Quote (KoopaKingdom on Jul 7 2010, 11:43 PM)
If you make a game with an engine(example game) you need to change stuff so it doesn't even look/feel like the engine.

Well, I have news for you, KoopaKingdom.

Your games are crappier than this. And your games DO feel like the original engine you used.

So if you're trying to teach ME a lesson, I'd say you made a big fail.
Feb 18 2011, 5:28 PM See Page
Well....I'm clearly defeated in the debate of the jumping..

Okay, I will try to make Mario's jumping a bit higher. However, not high enough to ruin some of the elements of the game.

EDIT: Now I think you might be more pleased with the final game now that I made Mario jump a bit higher.
Feb 17 2011, 9:31 PM See Page
Quote (SMBMM on Feb 17 2011, 1:12 AM)

"Try everything" -- Keyword being everything
Have you read the game info?

Gotcha, didn't I, superdimentio?
Feb 17 2011, 1:12 AM See Page
Quote (Doodle on Feb 16 2011, 8:14 PM)
The "challenge" of the game comes from things it shouldn't come from: frustratingly low jump height and enemy spam. :U
There's also lots of little bugs like jumping off of trampolines through walls, stomped Shy Guys becoming Goombas, etc.

The Shy Guys becoming Goombas is actually done on purpose, IN CASE IF YOU DIDNT ALREADY KNOW TO READ THE DESCRIPTION

"Try everything" -- Keyword being everything
Have you read the game info?

And the low jump is something to get used to.
Feb 15 2011, 9:11 PM See Page
Quote (superdimentiobros on Feb 14 2011, 11:34 PM)
Ugh. This is Bad. You can barely jump higher then the enemies!

You can still jump on enemies though T_T
Feb 14 2011, 9:42 PM See Page
Quote (supernesfreak on May 5 2007, 3:33 AM)
For a little background on this game, i had borrowed Gradius III from a friend and decided to make a Mario-esq Game, i was talking to Nite shadow the Bio Freak at the time, and i whipped this up, the reason you can't look the other way, is because the ship in gradius 3 never turned around.

The game was actually made in half an hour, Seriously.

Unfortunately, the game isn't like Gradius 3 whatsoever.
Feb 13 2011, 1:12 AM See Page
Quote (Wiiboy4ever on Feb 12 2011, 11:11 PM)
That fact that you metnioned it doesn't change anything. There is no reason why the player should jump THAT low, in any game, ever.

Yep..you totally didn't read the other comments.
Feb 12 2011, 10:59 PM See Page
Quote (Wiiboy4ever on Feb 12 2011, 9:54 PM)
Not to be mean, but did you even TRY to make this game good? It's like you just pulled it out of your ass and show it to people. >.<

I mean, the jump height is rediculously low, most the sprites are ugly, and enemies try to kil you as soon as you start the level.

Okay, that proves you never played it even at all. I think I have explained this in the DESCRIPTION and the COMMENTS. Do I need to show it in front of your face any more? It's like you're one of those people that would just play a game for about 10 seconds and then claim if the game were to be bad or good.

I mean seriously. Next time, you play a game, actually PLAY it.
Feb 11 2011, 9:24 PM See Page
Quote (VinnyVideo on Feb 10 2011, 1:35 AM)
I like the fact that you were creative with your use of the Hello SMB1 Engine. However, the game is quite frustrating, as you can barely jump higher than the enemies. And much of the challenge comes from enemy "spamming" and level design flaws like forcing players to get hit before they can enter a small gap. The graphics could use some work, too. Just keep working on it and you might have something interesting - as long as there aren't babies and balconies involved.

1. If I were to put in the traditional SMB jumping, then the challenge decreases, the springs would become pointless (Most of them, anyway), and the 1up secrets would be too easy to reach.

2. Easy and Beginner modes won't have any force hits. Think of Normal mode as a MegaMan kind of difficulty, if you know what I mean.
Feb 10 2011, 10:05 PM See Page
I was JUST gonna review this game, until..........let's just say this game sucks. Nuff said.
Feb 9 2011, 9:32 PM See Page
Quote (neogeom1243 on Feb 9 2011, 6:07 PM)
I know you meant well when you made this, but it's a BIT glitchy. Try and remove some of the obstacles, such as the GIGANTIC firebar and maybe let Mario jump higher than the enemies.

You can still jump on the enemies. Besides, remember that I'll be putting in an Easy and Beginner mode in the final game.
Feb 6 2011, 3:00 PM See Page
This could be a great boss for my upcoming game
Feb 3 2011, 9:39 PM See Page
Almost forgot: Click on the cutscenes to skip them (There's only 1 in the demo, but still)
Feb 2 2011, 12:26 AM See Page
Geez....I just don't get these kind of reviews back at Yoyogames....

You must be lucky it's a scrapped demo...
Jan 27 2011, 10:17 PM See Page
There actually IS a real Mario Bros 2, but its an unofficial port of the Game & Watch Mario Bros game on the Commodore 64. Since there already was a Mario Bros on the Commodore, they had to name it as a sequel.
Jan 18 2011, 10:34 PM See Page
What a really funny coincidence. Just like when a guy uploaded a game called Super Mario Galaxy before the Wii game of the same name came out.
May 3 2010, 8:07 PM See Page
So, a GBA SP is a 3 year old, according to this review
Apr 13 2010, 10:36 PM See Page
Quote (officialroykoopa on Apr 13 2010, 9:44 PM)
This is too hard for me! Even King Dad wouldn't play this piece of shit!

You don't know how Game & Watch games are.
Apr 12 2010, 12:10 AM See Page
This is just one of my oldies, but I hoped at least some people might enjoy it, so I uploaded it to here.
Apr 5 2010, 10:29 PM See Page
O_O Oh my....
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