Mar 1 2012, 7:47 PM See Page
Quote (386sky on May 31 2010, 5:24 AM)
The following glyphs are also blank in this font including Greek, Russian symbols and European symbols:
[long list of symbols here]

The font only contains the platforms:
1. Macintosh Roman
2. Microsoft Unicode BMP only

This is because the font was ripped directly from the ROM and Nintendo chose to only include certain letters and symbols. I am simply a ripper, not a font designer, so I only included what Nintendo included in the ROM.
Aug 20 2007, 1:08 AM See Page
Quote (TaJ Man on Aug 16 2007, 12:20 PM)
How exactly do you go about ripping Sound Effects from an SNES rom? I know you can take music, but what about SFX?

This is how I rip SFX from an SNES game:

I use the ZSNES emulator, because it allows muting of sound channels. First, I find out which sounds channels are used by a specific sound effect. Then, I mute all channels but those ones. Then, I open the Audacity program, and start recording. I then recreate the sound effect in the emulator (i.e. for the jump sound effect I press the jump button). Then I stop Audacity from recording, and delete everything that was recorded except for the sound effect itself.

For this to work, make sure that Mono Mix is the selected recording input for Audacity.

Audacity is available at "audacity.sourceforge.net".
Apr 30 2007, 1:11 AM See Page
Quote (sonik on Apr 28 2007, 12:51 AM)
[url]http://www.mfgg.net/index.php?ac
t=resdb¶m=02&c=1&id=9796[/url]
...

Yes, I noticed that right after I submitted this. This submission is in the queue for removal.
Apr 15 2007, 5:26 PM See Page
Quote (YoshbotX000 on Apr 14 2007, 7:15 AM)
You should have made the flowers and the sleeping circle seperate sprites so you didn't have to go through hard work.

Good Job though.

I ripped the entire thing at once so that people that download this wouldn't have to assemble it. I want to make my submissions as easy to use as possible.
Apr 13 2007, 2:05 AM See Page
Quote (Yoshario on Apr 12 2007, 7:04 PM)
Cool! It's a bit confusing though...

Each row is a different animation. The top row is when you have collected 0 flowers in the level, and the last one is when you have collected all 5 flowers.
Apr 12 2007, 11:50 PM See Page
Quote (Mama Mia man on Apr 12 2007, 5:13 AM)
When I right-click on it,it doesn't show install.

First you need to decompress the folder. After you do that, right-click on the YI_Chalkboard file and click Install.
Apr 8 2007, 10:42 PM See Page
Quote (Wind-Man on Apr 8 2007, 4:15 AM)
Nice, but how the heck do you use it?

After downloading it, right-click on it and click Install.
Apr 6 2007, 11:41 PM See Page
Quote (ShyGuy Lock on Apr 6 2007, 4:34 PM)
BTW,why do you say that your demonlemon when your account is albert123?

This is just a guess, but demonlemon is the username of someone on the message board. Maybe albert123 uses the username demonlemon on the message board.
Apr 2 2007, 10:53 PM See Page
Quote (matt-man077 on Apr 2 2007, 2:55 PM)
some of these are smw

If you are referring to the "yoshiGetEgg" and "yoshi" sounds, these are in SMW, but Nintendo used them in YI as well.
Feb 9 2007, 1:17 AM See Page
Quote (Fire Guy on Feb 8 2007, 1:03 PM)
your realy like YI sprites, dont you

YI is my favorite Mario game.
Feb 6 2007, 12:59 AM See Page
Quote (Captain Koopa on Feb 5 2007, 1:16 PM)
Did you rip these from SMW2:YI or SMA3:YI?

Super Mario Advance 3.
Feb 3 2007, 1:10 AM See Page
Quote (Waluigi2 on Feb 2 2007, 2:37 AM)
Good rips, are you going to rip more from YI?

Yeah; mostly the 3D animations.