This is a small example which shows how to send strings and values from a client to a server and how to store them. It also shows how to receive strings and values from a server. It's usefull if you don't know how to use MySQL Databases and want ...
This is a fantastic Mario game engine created by Ross "Soniro" McKisseth. Ross' original engine was created in MMF 1.5 (also available on this site) and used multiple extensions. For TGF2 and MMF2 users, I removed the extensions and replaced ...
the isolated code from the hello engine, sorry about claiming this as my own code, it was done for my shump so long ago that i couldnt remember if i got it off another game or modded it enough to call it my own. So dont give credit to me, give it to ...
This is a simple fastloop platform engine. You can use it for learning fastloops, or you can use it as-is for a minigame. It also features a crude loading screen. Credit not required, but is appreciated. Yellow block is BlackSquirrel's
This is way how I do character select for 1 player's character left click the colors and same as two player but uses right click. Also for credit for Mark's hit the ball example as to be seen for characters. If you don't know how to add a ...
That's right, I've Ported OLME to MMF2! It's an On-Going Process, and is helping me learn Better Techniques for the GM Version! EXE and Source Included.
This how-to shows you how to make enemy collision and floor collision ------------------------------------ This how-to includes - Goombas - Koopas (Only one sprite) - Floor Collision ------------------------------------
This is a GM6/7 INI Saving and Loading Example. Thing is, people don't use INIs to their Fullest. They can EASILY be encrypted, just change what the Section and Key Names are so they are unreadable by others. Make sure that you Game's Source ...
Yes it's true. In this edition I've added a new battle engine capable of having both bros on the field. They still can't run, have a BP variable, or use items, but they can jump and use hammers. Plus, I inserted a custom Bros move for Mario.
This incredibly simple example shows you how to make an enemy that can jump over walls, similar to the dinosaur enemies in Super Mario World. This tutorial is intended for beginners, as anybody who is in the least bit familiar with GM would be able to ...