An Wii menu font, found at the sys files from MUCH or all games! -NOTE: That appears when you have an outdated wii (or if your wii don't have internet) so the _sys folder updates from the game for your wii, and there is a file inside, what is ...
This font was popularized by Paper Mario 2 and Super Paper Mario, though it was featured earlier in games like Mario Golf Toadstool Tour. I must admit that I did this font really quickly and only because there was so much demand - I personally don't ...
This set of two fonts was inspired by Clay Cooper's rendition of the same logo. Personally, I think that Mr. Cooper's font has a more professional feel to it. See it here: http://www.claycooperdesign.com/blog/super-mario-bros-wii-typeface-font-is-here/
This is a very rough cut of what could become a full-set font. It's based on a font seen recently in Super Smash Bros. Brawl. This font has not yet reached version 1.000 - it has only letters, !, and some dingbats.
This is the latest in my series of Mario-related fonts. It is based on the GameCube logo - just the "GameCube" part, not the "Nintendo" stuff. I know that GAMECUBEN is already out there, but I decided it wasn't good enough. GameCube ...
Super [Mario] Script 3 is my answer to the Mushroom Kingdom font and to this sprite sheet: http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=20899
This is a vectorized version of the NSMB Wii text. It's as close as I could get it. ...
This is one of many typefaces used by Nintendo that I plan to reproduce. This particular one has been used in Mario Golf: Toadstool Tour (in-game text), MarioKart: Double Dash (credits), Luigi's Mansion (title & others), Super Mario Sunshine (in-game ...
"Mushroom Kingdom" is a custom made replica of the official font seen in nearly every Mario game since its first appearance in Super Mario 64. Though variations of the lettering have appeared, The numbers of this font have appeared in nearly ...
This is a 3D Model rip of a Boo. It works perfectly, and is in DirectX Realtime Format(*.X) It works with "The 3D Gamemaker", and can be imported by copying it into the correct folder in the 3D Gamemaker program files. No sound effects ...
This is a 3D Model Rip of King Boo in DirectX Realtime/*.X format. It works perfectly in "The 3D gamemaker", and can be directly imported into it (to do this, you need to copy it into the program folder in the place described in the manual).
This is a rip of Peach's Castle - However it has some texture data missing and the model needs optimisation. (the water shows up grey - you will need to recolour it).
The Model is in DirectX Realtime Model format (*.X).