Apr 20 2022, 9:46 AM See Page
Quote (LuigiMagicHacks on Mar 2 2022, 7:45 PM)
What was this made with, I need to know.

At the time I used Game Maker 8
Mar 11 2019, 12:13 AM See Page
Quote (Pedro&MarioBR on Feb 18 2019, 7:04 PM)
(CAN SOMEONE REVIVE THIS GAME SO IT WON'T LOOK LIKE GARBAGE ANYMORE??)

Depends. It's literally just another Mario Fan-Game with standard level design and nothing else to add really. But Hey who knows.
Oct 26 2018, 9:55 PM See Page
Quote (SteliosPapasThree on Oct 26 2018, 3:06 PM)
Dr. Misfire, make my request "Super Koopa Troopa", please. Remember the worlds of the requested upcoming game
Uhhh...No thanks.
Oct 25 2018, 11:20 PM See Page
Quote (SteliosPapasThree on Oct 25 2018, 2:14 PM)
Hi Dr. Misfire, make a game called "Super Koopa Troopa"

A game with 8 worlds and 4 levels on each world

World 1-1: Goomba Valley

Enemies on this level: Goombas, Paragoombas and Piranha Plants

World 1-2: Crystal Caves

Enemies on this level: Goombas, Buzzy Beetles, Piranha Plants and Swoops (Bats from Super Mario World)

World 1-3: Towards to Larry's Castle

Enemies on this level: Boos, Crowbers (Crows from New Super Mario Bros) and Bone Goombas

World 1-4: Larry's Castle

Enemies on this level: Thwomps and Lava Bubbles (Or Podoboos)

The World 1 Boss: Larry Koopa (Stomp at him 3 times)

-----------------------------------------------

World 2-1: Dry dry desert

Enemies on this level: Goombas and Paragoombas

World 2-2: The Big Sandstorm

Enemies on this level: Goombas and Piranha Plants

World 2-3: Toward's to Morton's Temple

Enemies on this level: Bone Goombas and Boos

World 2-4: Morton's Temple

Enemies on this level: Bone Goombas, Boos and Ball 'n' Chains (From Super Mario World)

The World 2 Boss: Morton Koopa Jr. (Stomp at him 5 times.....
hm?
Oct 25 2018, 2:00 AM See Page
REAL QUICK: When I say I didn't have fun making the game, I mean stabilizing the game to upload. Back when I was 12, I had a lot of fun making the game, screwing about with Game Maker and finding more efficient ways to code (drag 'n' drop) Before I stabilized the game, half of the time levels wouldn't transition, there was no death trigger if you fell off the level and after Bowser there was some stupid and cheesy message about how "this game was a lot of fun and hope to see you return to play future projects"
Oct 21 2018, 10:54 PM See Page
Quote (SMBXfan on Oct 21 2018, 9:50 PM)
At least you tried to make a good fangame here.

This had effort put into it, but several setbacks and the lack of fun in making this led to this game's downfall.

I have a review of this game in the queue right now.
At the time of making it, the game wasn't a lack of fun to me. It's just that...I was 12, stupid, and didn't know what scripting was. But yeah, this game is absolute garbage.
Sep 25 2018, 12:09 AM See Page
Quote (Murio on Sep 24 2018, 12:23 PM)
If you didn't have a pleasant experience making this game, then why did you continue? You could've trashed the project and called it a day. Fin.
Also, comparing this game's collision to BR:OtRR's is quite ridiculous to me. That game didn't even have programmed collision for walls! That game wasn't a game!
I mean when it came to attempting to re-upload and fix difficult levels within this game. It had been years since I had seen this and I wanted to upload SOMETHING to this MFGG considering I've been an observer for about 10 years.
Sep 23 2018, 1:32 PM See Page
Quote (Murio on Sep 23 2018, 8:47 AM)
This game isn't an abomination as you believe it is! You seem to be overreacting here. It's not great, but it definitely isn't terrible.
The engine is pretty decent (flaws aside, mostly concerning collision, especially with the rising platforms), and it looks like you coded it on your own instead of using another engine as a base like most beginners here tend to do, so that's a plus.
Level design is not really good on the second and third levels (the third one was pretty short). Graphics choice is nice.
It's by no means acceptable by today's standards, but it was definitely a good start.


I mean yeah that's true buuuuut, the music choice is not the best. The title screen is terrible. The collision in the game makes Big Rigs: Over the Road Racing look stable. And overall I didn't have a pleasant experience making this game. Now if you wanna see something worse....I got something special for the MFGG community
Dec 26 2017, 9:22 PM See Page
Coincidentally, I'm working on a SMB1/SMB DX Remake myself. I guess I've got some competition.

Really good work here. Looking past the glitches in the warp zone and changing sprites, this is some really solid work here.
Oct 11 2017, 8:52 PM See Page
This sprite sheet is alright. But the comment section? I can't tell what's weird, the furry hate comment or the fact that he responded to every message on this.