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Create your Mario based online game with Multimedia Fusion 2 By: RootKernel
Multimedia Fusion 2 & Lacewing tutorial

Requires a good level of comprehension of MMF2, and a little knowledge of networking (port forwarding)


We'll see how to create a server and how to join one.
We'll also see ...
Downloads: 1775 Comments: 3 [NEW]  
Added: 07/13/12
Data Store Object Tutorial By: Tanooki
How to save data using the Data Store Extension!
Downloads: 1014 Comments: 5 [NEW]  
Added: 11/21/09
Mario Platform Engine (Static/Custom) By: Jess Bowers, Phizzy
This is a great Mario platform engine created by Matthew Dave 'Phizzy' Phizacklea.

It includes all of the following:
- Jumping
- Moving Platforms (horizontal & vertical)
- Jump-through Platforms
- Jumping on Enemies ...
Downloads: 3191 Comments: 4 [NEW]  
Added: 02/28/09
Variable attack power for RPG engines By: Nite Shadow [E]
rather simple RPG engine tweak..
uses random counters to determin attack strength and critical/miss


note: dont expect much from this.
Downloads: 1719 Comments: 0  
Added: 08/20/08
Embedded Collision Detectors (Advanced) By: Dalal
Sometimes don’t you wish that each and every one of the enemies in your platform game had its own set of collision detectors? You could use those collision detectors to create a platform engine and all your enemies could then move around independently ...
Downloads: 1386 Comments: 0  
Added: 02/17/07
New Paper Mario Battle System (Working Title) By: MechaSonic [E] [W]
Thats the engine of my new Battlesystem. I use that Battlesystem for My Online Game 'Twisted Fantasy Online'.

There are some bugs, too.

Controls in battle:
CTRL - Use Hammer
SHIFT - Jump
ARROW KEYS - Move
Downloads: 4404 Comments: 19 [NEW]  
Added: 12/04/06
Iso Mario engine By: Slamman12 [E] [W]
Shows how to do 8-direction jumping and getting coins blocks and hitting enemies with static movement. Giving credit is optional
Downloads: 2458 Comments: 9 [NEW]  
Added: 11/17/06
Pokey tutorial By: SoniC++
A fairly accurate Pokey engine, you should be comfortable with loops if you plan to use this.
Downloads: 1911 Comments: 3 [NEW]  
Added: 11/03/06
RPG-style text By: Xgoff [W]
This example shows how to use Mid$ to create text that appears as if it's being typed on a typewriter, or in the style of many RPGs. Useful for conversations or introductions.
Downloads: 2327 Comments: 11 [NEW]  
Added: 08/09/06
Piranha Plant Howto By: Soniro
A great way of showing how to make piranha plants work successfully in MMF.
Downloads: 1326 Comments: 3 [NEW]  
Added: 07/28/06
Detectorless enemy movement By: SoniC++
This is a detectorless method of creating enemy movement, unlike other examples of the same thing, this doesn't move the object multiple times and check for collisions. Instead it uses MMFs built in collision mask function. (It also doubles as a ...
Downloads: 1468 Comments: 4 [NEW]  
Added: 07/04/06
Open Source Mario Engine By: Soniro
A brilliant open source engine for making Mario games in MMF, includes all the basic functions, plus more.
Downloads: 3279 Comments: 10 [NEW]  
Added: 06/25/06
Paratroopa Howto By: the real wart [E]
This is an excellent easy engine to use for a bouncin a paratroopa or paragoomba.
Downloads: 1210 Comments: 3 [NEW]  
Added: 06/07/06
Mario Style Moving Objects! (Updated To Include Fireball) By: Dalal
A great engine that moves any object you like in a Mario-like manner. Whether it be shells, mushrooms, or goombas, this engine will allow you to do edge detections (for Goombas), and normal mushroom or shell movement. There is also a new fireball section ...
Downloads: 2367 Comments: 3 [NEW]  
Added: 02/12/06
SMB2 Warp Jar Howto By: mariofreak123 [E] [W]
Makes char in SMB2 warp into a jar and out another jar. Very Simple. Used in SMB2 Remix from MFC Games. Demo coming soon!
Downloads: 1767 Comments: 2 [NEW]  
Added: 10/15/05
Platform Mario howto By: Invincible bunny
Shows you how to make Mario stomp on a Goomba, bounce on a spring and more!
Downloads: 1772 Comments: 4 [NEW]  
Added: 08/20/05
Wario Engine By: Soniro
A functioning Wario engine by Soniro.
Downloads: 1614 Comments: 4 [NEW]  
Added: 07/27/05 Updated: 07/27/05
Randomized Spawning (Written) By: Pedigree [E]
A written tutorial which discusses random values and how to use them to randomly spawn things. Useful for "catch-falling-item" minigames and whatnot.
Downloads: 1094 Comments: 0  
Added: 07/11/05
Day to Night in Real-time By: Nite Shadow [E]
This version requieres "overlay redux" (it just uses less space than a bunch of active objects)

day and night will work depending on what time it is IRL.

Note: change the time on your comp's clock to skip ahead.
Downloads: 1406 Comments: 2 [NEW]  
Added: 07/06/05 Updated: 07/17/05
animated paralax backgrounds By: Nite Shadow [E]
based on the "non-tiling paralax background tutorial" made by Retriever II
(works with any paralax engine that uses the background system box)

Just shows how to animate the paralax background.

*MMF Only*
Downloads: 1757 Comments: 0  
Added: 06/11/05
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