Super Mario Nation
preview
By: GeneSu730
I fixed several bugs. A misallocation of the DirectInput object caused the game to become unresponsive during stage openings and closings. Also, the inventory can now hold more than 8 items.
Other changes: the Ice Fortress has been made easier. Also, the screw platforms are now wider. After all, I don't want to make the game too difficult.
Please tell me what other improvements I should make.

Here are some of the credits for graphics and music.
Graphics:
Mario and Luigi transformations - AwesomeZack
Yoshi - A. J. Nitro
Backgrounds and Foregrounds - SuperSludgeBros, Valtteri, Evan F
Animated Tiles - Shikaternia
Enemies - Ton, AwesomeZack
Hammer Bros (not seen yet) - GeoShi
Koopalings - Sunsoft Dev
Completion: Full Game Genre: Platform
Franchise: Mario

Update History
02/24/26  Added credits of people I got resources from.
02/21/26  Updated description
 
[O] Created: Sep 17 2025, 12:54 AM
[O] Updated: Never
[O] File Size: 9.66MB
[O] Views: 149795
[O] Downloads: 2988
[O] Plays: 0
[O] Favorites: 2
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eunoia
Nov 27 2025, 3:38 AM
I made an account just to make a comment, this fangame is awesome! It's one of my favorites! I wish you would make the level editor and maybe whatever other tools you use public though, it would be awesome to mod and make custom levels for! I never play fangames but this has so much soul and is awesome, thank you :)
 
1 like from: GeneSu730
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GeneSu730
Nov 29 2025, 5:47 PM
Eunola, I might make the level editor public if more people ask for it. Of course, I would have to type up instructions for it. It is difficult to use.
 
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Yoshi50WindowsBR
Dec 3 2025, 1:22 AM
You should make the keyboard controls changeable and remove the blinear filter.
Aside that, this game is peak, good job!
 
1 like from: GeneSu730
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GeneSu730
Dec 6 2025, 7:16 PM
Yoshi, the problem is that I spent 8 years on this game. I feel like I can't look at this anymore.
I am going to build a Zelda engine. I will make changeable keyboard controls the first feature I will code for gameplay.
As for the bilinear filter, I used a very old version of Direct X to create this game. I don't know how to configure the filter.
 
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Yoshi50WindowsBR
Dec 29 2025, 11:31 PM
Quote (GeneSu730 on Dec 6 2025, 7:16 PM)
Yoshi, the problem is that I spent 8 years on this game. I feel like I can't look at this anymore.
I am going to build a Zelda engine. I will make changeable keyboard controls the first feature I will code for gameplay.
As for the bilinear filter, I used a very old version of Direct X to create this game. I don't know how to configure the filter.


Ah, i understand. Thanks for replying.
 
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a_goomba_
Jan 12 2026, 11:55 AM
hi, the game plays no sounds or music (windows11). Any tips?
 
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GeneSu730
Jan 13 2026, 4:05 AM
Quote (a_goomba_ on Jan 12 2026, 8:55 AM)
hi, the game plays no sounds or music (windows11). Any tips?


Shoot! I haven't had that problem. Can you send me any files named error.txt?
 
1 like from: a_goomba_
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a_goomba_
Jan 13 2026, 9:58 PM
Quote (GeneSu730 on Jan 13 2026, 4:05 AM)
Shoot! I haven't had that problem. Can you send me any files named error.txt?

Thanks for the reply, i've sent you an email. I think it's most likely a windows thing.
 
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GeneSu730
Jan 15 2026, 12:18 AM
goomba, I haven't gotten any e-mail from you.
Perhaps you can send it via the private message?
 
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GeneSu730
Mar 10 2026, 11:40 PM
Someone named Shake Pixels is playing my game. It looks like the transparency is not working on his computer.
https://youtube.com/shorts/1Qn...eAep3sRSAOs9gwA
Does anyone else have this problem?
 
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GeneSu730
Mar 18 2026, 8:45 PM
Dear Fans and Followers:
Please tell me if you see any more bugs or glitches with my game. This summer, I would like to have one last release of this Super Mario fangame that will disable all debugging levels and use the "Release" configuration on Visual Studio so that it will activate all optimizations. That way, even the slowest computer will be able to run my game at 60 FPS. However, I don't want to do that if there are still hidden bugs that I have to fix.
 
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