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Review Information
Game Reviewed Break Mario Out, by Guscraft 808 Beta 2.0 
Review Author SMBXfan
Created Oct 21 2018, 11:08 PM

General Commentary and Game Overview
Let me be honest here, this Breakout clone is bad. Really bad. Not the worst game I've ever seen, maybe top 20 worst of MFGG, but definitely the worst Breakout clone I've played.

The infinite amount of Breakout clones on cheap plug-n'-play consoles like the Wireless 60 and Pixels Brix in the LazyTown game Pixelspix is better than this.

If cheap plug-n'-plays and a flash game on a preschool site (nickjr.com) has more effort into Breakout than this, I don't know how this is so bad.
 
Pros - The music was just fine.
- It was his first try at a Breakout clone (but why upload it here?)
 
Cons - The graphics
- The physics
- The paddle
- Everything down to the description
 
Impressions
Gameplay
1 / 10
It's Breakout! Just use the arrow keys to move, the paddle, which is Mario for some reason.

The collision in this game isn't the best, and Mario is kind of slippery and the sprite doesn't work as a paddle.

No originality, no powerups, no distinct features, nothing to set it apart from every other Breakout clone. And somehow, they mess this up.

The category is Action on the site, but there's no action here. It's pathetic.

Just download an old version of Game Maker Studio or GM8 and you can make a better game if you learn how to code. Clickteam is just obsolete nowadays..
 
Graphics
3 / 10
Technically, the graphics don't really clash with each other. But it still looks bad.

The now-less overused SMB3 graphics are just put on a static teal background. The brick animation is fine. Mario just doesn't move from the jump-pose. The Bob-omb doesn't really work that well as a sprite.

Medicore, bland, graphics.
 
Sound
6 / 10
I will say this, the music is actually fine.

The tunes are able to fit with the level and the game-over screen.

If there is one thing fangames should be unable to mess up, it's the music.
 
Replay
1 / 10
If you want to play Breakout, play on the Atari 2600, or go on Google Images and search up "atari breakout." There's no reason for you to play this game, at all.

Why did this game get on MFGG? If this is where MFGG is going, I don't know what. If this is one of your first games, you have to keep trying, Guscraft. You can make a fangame or game in general better than this dreck.
 
Final Words
1 / 10
How could a fan-game get to this low-quality level and be so effortless? How did this get accepted?

Comments
RevampedSpider Oct 29 2018, 9:51 PM
"Clickteam is just obsolete nowadays."

Are you serios? Great games have been made with Clickteam such as Freedom Planet and Psycho Waluigi. If anything's obsolete it's Gane Maker 8. Think before you speak.
 
Pedigree Nov 6 2018, 2:56 PM
Please research "constructive criticism" as a topic before you submit another review to this website. Your review comes across more insulting than helpful and may very well push people away from fangame development.

Fangame development is about sharing a love for a property, it's not about providing you with free Mario games. If you think MFGG should be ran for any other reason than to provide a platform for fan game developers to share their work and gather resources, perhaps this isn't the place for you.

And for the record, don't give terrible advice like downloading obsolete software that isn't even supported by YoYo Games anymore just because you think Clickteam's not as good. Many great games were made in Clickteam products.
 
Fun With Despair Nov 7 2018, 2:49 PM
While clickteam is indeed pretty old, no engine is really "obsolete" as long as you can make something genuinely good in it.

Not that I'm CALLING this genuinely good, but if the man wants to use clickteam, let 'em use clickteam
 
VinnyVideo Nov 10 2018, 3:20 AM
GM and Clickteam are both perfectly legitimate ways to make fangames. If you're getting started with game-making, I highly recommend trying both of them and seeing which tool you prefer. Personally, I found the GM environment to be more intuitive, but some people prefer Clickteam's interface.

If you're making a new game, you'll probably want to try the latest version of whichever game-making software you're using, but there are also some times when you might prefer to use an older version of the software.

In other words, different strokes for different folks. There's a lot of different ways to make high-quality, creative fangames.
 
SMBXfan Nov 14 2018, 12:37 AM
Quote (VinnyVideo on Nov 9 2018, 11:20 PM)
GM and Clickteam are both perfectly legitimate ways to make fangames. If you're getting started with game-making, I highly recommend trying both of them and seeing which tool you prefer. Personally, I found the GM environment to be more intuitive, but some people prefer Clickteam's interface.

If you're making a new game, you'll probably want to try the latest version of whichever game-making software you're using, but there are also some times when you might prefer to use an older version of the software.

In other words, different strokes for different folks. There's a lot of different ways to make high-quality, creative fangames.

You are completely right, this review is wrong. I was filled with the rage of this fangame being so bad. And, I, as a GM user is biased towards GM, even if there are many flaws. We should leave that bias behind.

Hypernova's review is more concise, much better, and more accurate. Even the review score is better at its goal.
 
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