Super Mario Nation
preview
By: GeneSu730
I fixed several bugs. A misallocation of the DirectInput object caused the game to become unresponsive during stage openings and closings. Also, the inventory can now hold more than 8 items.
Other changes: the Ice Fortress has been made easier. Also, the screw platforms are now wider. After all, I don't want to make the game too difficult.
Please tell me what other improvements I should make.

Here are some of the credits for graphics and music.
Graphics:
Mario and Luigi transformations - AwesomeZack
Yoshi - A. J. Nitro
Backgrounds and Foregrounds - SuperSludgeBros, Valtteri, Evan F
Animated Tiles - Shikaternia
Enemies - Ton, AwesomeZack
Hammer Bros (not seen yet) - GeoShi
Koopalings - Sunsoft Dev
Completion: Full Game Genre: Platform
Franchise: Mario

Update History
02/24/26  Added credits of people I got resources from.
02/21/26  Updated description
 
[O] Created: Sep 17 2025, 12:54 AM
[O] Updated: Never
[O] File Size: 9.66MB
[O] Views: 82891
[O] Downloads: 1636
[O] Plays: 0
[O] Favorites: 1
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eunoia
Nov 27 2025, 3:38 AM
I made an account just to make a comment, this fangame is awesome! It's one of my favorites! I wish you would make the level editor and maybe whatever other tools you use public though, it would be awesome to mod and make custom levels for! I never play fangames but this has so much soul and is awesome, thank you :)
 
1 like from: GeneSu730
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GeneSu730
Nov 29 2025, 5:47 PM
Eunola, I might make the level editor public if more people ask for it. Of course, I would have to type up instructions for it. It is difficult to use.
 
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Yoshi50WindowsBR
Dec 3 2025, 1:22 AM
You should make the keyboard controls changeable and remove the blinear filter.
Aside that, this game is peak, good job!
 
1 like from: GeneSu730
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GeneSu730
Dec 6 2025, 7:16 PM
Yoshi, the problem is that I spent 8 years on this game. I feel like I can't look at this anymore.
I am going to build a Zelda engine. I will make changeable keyboard controls the first feature I will code for gameplay.
As for the bilinear filter, I used a very old version of Direct X to create this game. I don't know how to configure the filter.
 
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Yoshi50WindowsBR
Dec 29 2025, 11:31 PM
Quote (GeneSu730 on Dec 6 2025, 7:16 PM)
Yoshi, the problem is that I spent 8 years on this game. I feel like I can't look at this anymore.
I am going to build a Zelda engine. I will make changeable keyboard controls the first feature I will code for gameplay.
As for the bilinear filter, I used a very old version of Direct X to create this game. I don't know how to configure the filter.


Ah, i understand. Thanks for replying.
 
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a_goomba_
Jan 12 2026, 11:55 AM
hi, the game plays no sounds or music (windows11). Any tips?
 
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GeneSu730
Jan 13 2026, 4:05 AM
Quote (a_goomba_ on Jan 12 2026, 8:55 AM)
hi, the game plays no sounds or music (windows11). Any tips?


Shoot! I haven't had that problem. Can you send me any files named error.txt?
 
1 like from: a_goomba_
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a_goomba_
Jan 13 2026, 9:58 PM
Quote (GeneSu730 on Jan 13 2026, 4:05 AM)
Shoot! I haven't had that problem. Can you send me any files named error.txt?

Thanks for the reply, i've sent you an email. I think it's most likely a windows thing.
 
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GeneSu730
Jan 15 2026, 12:18 AM
goomba, I haven't gotten any e-mail from you.
Perhaps you can send it via the private message?
 
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