Review Information
Game Reviewed Yoshi Gone MFGG, by DJ Yoshiman
Review Author Vitiman
Created May 9 2016, 4:43 PM

General Commentary and Game Overview
MFGG has a long spanning history of producing quality content in spite of the amateurish nature of fangaming as a whole. For more than a decade, the Italian plumber we've all come to love has been celebrated with custom and edited pixel art, fun and challenging fan takes on his official adventures, and even some miscellaneous things like custom sounds and tutorials to make your own unofficial journeys for the fictional video hero. Bottom line is, spanning MFGG's history are some of the most memorable fangames I've ever had the pleasure of playing.


This isn't one of those games.
 
Pros It has a... quirky concept!
I thought the title screen was well done, albeit rather obnoxious after a few seconds
 
Cons Pretty much everything (I'll elaborate below)
 
Impressions
Gameplay
1 / 10
This is currently the very first fangame in MFGG's directory. Now obviously, this isn't the first fangame ever or anything, it's just the first one that was uploaded to the new site when all that took place in 2006 (almost 10 years ago to the day, in fact). However, I was familiar with this game before any of that took place, and even though I said the game's concept was unique and listed it as a Pro, it also happens to be quite alienating to those not in on the joke - yes yes, I'm aware of the hypocrisy in stating that.

Moving on, Yoshi Gone MFGG is one of those fangames you just *know* isn't going to be fun to play just by the intro screen alone. That said, it has a surprising amount of custom features thrown into the foray, mainly of the "Yoshi's Moveset" variety. The problem here of course is that none of it works right. Period. The end. It's as broken as anything could possibly be. The tongue engine, for instance: only works in one direction. That direction varies wildly depending on when you play the game (somehow, I know), but usually it defaults to only working on your left side. Even then, it only seems to want to work well during the boss fight, so it's entirely possible that it was programmed to only function during a boss fight (in itself really terrible game design) and this code doesn't seem to work 100% of the time. Fun fun fun!

Aside from that, Yoshi can also flutter jump and ground-pound to varying levels of success. I'll give you a strongly worded hint on both of them: they don't work well either, although at least they're slightly more possible to pull off at all. FINALLY, there's the boss fight... hoo boy, this is where I gave up. You have to face a giant Pokey, right? Typical fangame fare of the time, comically resized sprite against you, etc. etc. Unfortunately, this is where the tongue mechanic not only becomes useful, but also entirely and completely useless. Like I said earlier, it only really works in one direction almost all of the time, so I could only hit him from the left. Also, it was really easy to somehow take damage during this fight while also barely scratching our giant Pokey friend... I think you can see where I'm going with this. I quickly rage quit and that's all I really experienced of this game after so long. There's a lot more to it, but like hell if I'm going to try finding out what.
 
Graphics
2 / 10
The graphics are about as good as the gameplay... in that they aren't and it's a mishmash of everything and the kitchen sink. It's not entirely out of the norm of the era, but definitely was sub-par even for the time. That said, it has a bit of a stupid charm to it, which may just be nostalgia on my part, so I'm not really gonna put any points in its favour for that.

That said, it's nothing really newly awful or mediocre, just your average clashing and low palettes of the time. Moving right along!
 
Sound
2 / 10
The music and sounds are annoying, basic MIDI stuff. It's not OFFENSIVELY bad nor is any of it a true new low for fangaming, but it can get grating quite quickly. If you die at the boss fights, when you respawn the boss music will be blasting through your speakers / headphones even though you're now at the beginning again.

The title screen sounds when it was spelling out "Gone MFGG" really gave me a headache though, so I'm gonna have to detract points for that. Nothing quite says "annoying sounds" like the same one being repeated to a rhythm as loudly as possible.
 
Replay
1 / 10
If you held a gun to my head and said if I didn't play through this game at length you would shoot me and everyone I knew and loved... I think I'd rather just take me and the people I deeply care about to the grave. Nothing's worth this level of frustrating mediocrity, not even the promise of being spared. Sorry, friends and family!
 
Final Words
1 / 10
Yoshi Gone MFGG is simultaneously run of the mill and also horrifically unique in its execution. Even if you're curious as to how awful it truly is, I'd wholly recommend staying away from this game. Yes, the fact that it's the very first fangame listed on MFGG ever since the 2006 restructure might make it seem appealing, but it's all false promises - it's bad. Really bad.

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