Review Information
Game Reviewed Super Mario Dynamo, by Hello
Review Author technotron07
Created Mar 7 2015, 5:46 AM

General Commentary and Game Overview
This one's yeah... quite like any other hello game I've played. It's really better compared to Hello's older games like Restless reality and stuff but... you know, the coolness lies in walljumping and the foggy effect of the levels
 
Pros New and different powerups
Good graphic design
Bosses aren't dumb, they know they're tough
Quite a thought-provoking story
 
Cons World map glitches and style
Some mechanics
Levels are really hard
 
Impressions
Gameplay
5 / 10
The physics and stuff are like... just the typical Hello engine's with a little bit of improvement but no... there isn't considerable improvement. The plus point is goodies right at the start of the level and also the health system is cooler compared to the classic 3-stage powerup system bcoz now you can get out 4 times before losing. The level design is quite hardcore and the theme fits it well although... it could be a lille easier.
 
Graphics
9 / 10
The forte of the game lies in its graphics. A cold and foggy visual theme to fit the dark theme of the game was like yeah... very well planned but the sprites appear to be overused. I was expecting something different this time but... you know, it's ok
 
Sound
5 / 10
The voices are kinda annoying bcos when ur like too serious in the game... and then suddenly he makes noise, it's annoying... really... the music's quite plain too, just metal on metal and that's it? You could have made some orchestral themes for the dark background too... it wun't have been bad
 
Replay
1 / 10
I don't feel like playing this. Even if it was a happy-fun-bright game, I'd have wanted to play it and personally being a dark-Mario game fan, I don't know whether this game is a satisfaction or a disappointment... I'm 50-50 into it
 
Final Words
5 / 10
Good for one-time playing provided you are familiar with Hello's style of design and difficulty

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