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SMM - Mouser By: VannyArts
Hey Guys, I finally update my Mouser after 1 year! I also added SMAS version, so hope you guys like it... Now I'm 14, how cool is that, huh!?! More awesome posts to come...
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Original Sprites that are made completely from scratch.

Update History
No History
 
[O] Created: Oct 21 2016, 8:13 AM
[O] Updated: Never
[O] File Size: 9.35 KB
[O] Views: 11719
[O] Downloads: 4876
[O] Favorites: 1
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Comments
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SuperArthurBros
Oct 22 2016, 1:07 PM
They all fit nicely in their individual styles, but mostly SMW as you managed to nail the shading and color style from the redesigned SMW sprites. ;)

As for the bombs, they are just cannonballs with a fuse in my eyes. Not saying it is bad, but I personally would prefer a fully custom bomb sprite.
 
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The Yak Smoker
Oct 22 2016, 6:24 PM
I just realized that the SMB1 and SMB3 styled bombs look exactly the same! Maybe you could different graphics for each style?
Your mouser is to skinny and they breaks the 3 color rule (look it up to see what I'm talking about if you don't know.), and you don't show your any of your sprites in the thumbnail.
 
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NintendoIslander
Oct 23 2016, 10:07 AM
The bombs are just simple edits, you really need too fix it, other than that, its great!
 
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SuperArthurBros
Oct 23 2016, 3:42 PM
Quote (The Yak Smoker on Oct 22 2016, 6:24 PM)
Your mouser is to skinny and they breaks the 3 color rule

How do they break the 3-color rule? The SMB1 Mouser only uses black, gray and pink. Same for SMB3 but with the addition of white (SMB3 sprites handle more than 4 colors).
 
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Simpson55
Oct 23 2016, 6:07 PM
Quote (SuperArthurBros on Oct 23 2016, 3:42 PM)
How do they break the 3-color rule? The SMB1 Mouser only uses black, gray and pink. Same for SMB3 but with the addition of white (SMB3 sprites handle more than 4 colors).

The only way to get around the 3-colors rule in an NES game is to use the background's color or to layer several sprites on top of each other
 
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emi
Oct 27 2016, 6:49 PM
Quote (Simpson55 on Oct 23 2016, 6:07 PM)
The only way to get around the 3-colors rule in an NES game is to use the background's color or to layer several sprites on top of each other

I was thinking the same!
 
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bigpotato
Oct 28 2016, 10:32 PM
Quote (Simpson55 on Oct 23 2016, 6:07 PM)
The only way to get around the 3-colors rule in an NES game is to use the background's color or to layer several sprites on top of each other

NES sprites can use only three colours, but SMB3 does use more than three colours in some of its enemy sprites (Koopas, Piranha Plants). It does this by taking advantage of the fact that NES sprites are only 8x8 pixels, and most enemies are actually made of multiple sprites. Assign those sprites different palettes, and voilą! An NES sprite with 4+ colours! Assuming this Mouser's 8x8s start at the top-right, these sprites comply with this technique rather nicely.
 
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The Yak Smoker
Oct 29 2016, 5:32 PM
Quote (bigpotato on Oct 29 2016, 10:32 AM)
NES sprites can use only three colours, but SMB3 does use more than three colours in some of its enemy sprites (Koopas, Piranha Plants). It does this by taking advantage of the fact that NES sprites are only 8x8 pixels, and most enemies are actually made of multiple sprites. Assign those sprites different palettes, and voilą! An NES sprite with 4+ colours! Assuming this Mouser's 8x8s start at the top-right, these sprites comply with this technique rather nicely.

I was actually kind of considering the fact that this was being done here...
 
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SMBXfan
Oct 30 2016, 2:08 PM
"Did you know That I'm 12 years old?!"

That's no excuse for bad sprites. Honestly, these look decent, but the bombs are just simple edits.
 
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bigpotato
Nov 2 2016, 10:13 PM
Quote (The Yak Smoker on Oct 29 2016, 5:32 PM)
I was actually kind of considering the fact that this was being done here...

As far as I can see, it works. I assume you're not looking at the SMW sprite, correct?
 
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MissingNumbers
Nov 3 2016, 5:19 AM
Quote (bigpotato on Nov 2 2016, 10:13 PM)
As far as I can see, it works. I assume you're not looking at the SMW sprite, correct?

Unless you're content with wasting two palette slots on a single enemy sprite, this has its issues. As a general rule, the four palettes in play are red & white, green & white, brown & tan, and Mario/Luigi's palette. Though, since this is supposed to be a boss sprite, it should be fine, though technically, a boss sprite's palette doesn't even use black.
 
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bigpotato
Nov 3 2016, 9:21 PM
Quote (MissingNumbers on Nov 3 2016, 5:19 AM)
Unless you're content with wasting two palette slots on a single enemy sprite, this has its issues. As a general rule, the four palettes in play are red & white, green & white, brown & tan, and Mario/Luigi's palette. Though, since this is supposed to be a boss sprite, it should be fine, though technically, a boss sprite's palette doesn't even use black.

Hmm... Unless the bombs all turn color at the same time, they'll be taking up at least two palettes as well, making the total five. You're right, this would work better on a black background. The sprites all individually have no problems, but together'd be impossible to pull off.
 
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Pixelcraftian
Jan 24 2017, 5:35 PM
I think that the SMB one looks a bit atari-ish
 
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Super Toad Kun :)
Mar 13 2020, 9:41 PM
I need the Old SMW Mouser
 
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