Review Information
Game Reviewed Green Stache: Demo, by Endgame
Review Author Syr
Created Jul 4 2014, 6:55 AM

General Commentary and Game Overview
This review is of my opinion. Please do not take the contents of this review personal.

You were waiting for it. A super honest and harsh review designed to make you cry your eyes out and pull your hair in utter dismay. WELL too bad, because I liked this game. In fact, I liked this game a lot. However, in this review, I shall spell out the problems with it and waver to you them as suggestion to continuing this game.
 
Pros Incredible game play concept.
Relating that Luigi mainly deals with Ghosts. He's a ghost hunter.
Solid gameplay for the most part.
 
Cons Hud feels unfinished
Don't like where the bosses may be headed
Enemies aren't a good choice
 
Impressions
Gameplay
8 / 10
Alright, let's get to the meat and juices of this review. I have to say, I am impressed. You're on your way to Thunder-Dragon Status --because he's one of the few that creates a game that starts a big adventure with a new gameplay concept (Psycho Waluigi).

There are a few things that could be improved or implemented however.
1. Hud: You may want to create some way of allowing us to track how many Luigi coins we collected. I could've sworn I collected them all but at the end, I ended up with an S rank :/

2. I don't like where the enemies are going. This is supposed to be a new idea. And Luigi's problem is with Ghosts. Big Boo is his enemy. Why are there generic boring enemies. Don't make this a Mario game. Or if you have to use them, at least add some things to separate Mario and Luigi's gaming world. I'll let that slide assuming Luigi was somewhere in the koopa kingdom.

3. Another thing is: the story in the description was trying to be solid however, it also was quite confusing. May want to work on "the boos" and the boo clan --hell, who is who or are they the same?

4. Continuing from the enemies: the boss at the end was okay but, I really hope you're not taking the road of the Mario. Because it looks like we've got BoomBoom then eventually the kooplings and then Bowser will be involved. I wouldn't do it if I were you. However, this is a suggestion. You're free to continue your game in whatever direction you were headed.

5. Will there be any additional boos discovered later in the games? Maybe area-specific boos? (Such as Light boo for dark areas, etc.) This will only bring out the game's game-style intention even better.
 
Graphics
7 / 10
These seem to be custom graphics and even edits. Sadly to say, it's nothing too special. Just typical enemies we see in every Mario game, the hud may need work, and a few other things. But it's not bad.
 
Sound
7 / 10
The sound was okay. Mostly generics or midis.
 
Replay
4 / 10
This is merely a demo and though it has collectible Luigi coins, there isn't much bringing back for a replay.
 
Final Words
7 / 10
The concept and idea is great. I hope the owner continues this and implements more ideas. Ghost hunter Luigi is now using them for battle XD.

Comments
No Icon
Endgame
Jul 11 2014, 2:05 AM
Thank you for the review!

I'll respond to the "meat and juices" of the review, as your concerns are well put - I'll do my best to address them!

1. You're right about the hud - I'll be sure to fix that up for the final release.

2. Enemies are getting a little bit more varied in the canyon world - snippy crabs patrol the area, and maybe even a few boos up for a "good-natured" race...

3. Understood. I'll be doing a second draft.

4. No Koopalings or Bowser to be found in this game. The next bosses are going to be a little bit frantic...

5. In all likelihood there will be variations of each of the basic three to be found in their own levels. For example, the green boo will have a yellow variant, that spawns a spring you can reuse beneath Luigi.
 
No Icon
Syr
Jul 11 2014, 12:55 PM
Alright sounding good. Looking forward to it --please keep at it :)
 
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