Review Information
Game Reviewed Super Mario 2D Land Demo, by moonrat
Review Author DJ Coco
Created Jun 24 2014, 12:33 AM

General Commentary and Game Overview
This game is the reason why I hate engines. Because they lead to these zero effort titles. I have to apologize for slacking off the QC to let this game even be featured on this site.
 
Pros + Pretty much nothing
 
Cons - Horrendous level design
- Overused graphics
- Standard music
- Difficulty spikes
- Overall lack of polish or any effort at all
 
Impressions
Gameplay
1 / 10
The game already starts off with "Your logo goes here". Well, if that's not a promising start. Even the savefile is called "de7", which is not surprising, as this game is barely even an engine clone. It's some kind of unfinished attempt at editing the engine into something custom? Either way, there is nothing about the gameplay at all that would catch your eye. You would rather play the engine itself as it feels more like a game than this. There are no added gameplay elements and the level design is just flatout terrible.
 
Graphics
1 / 10
The graphics almost stood out positively to me considering the overall abysmal quality of the rest of the game. Nonetheless that doesn't change the fact they are still your standard SMB3 graphics with some SMW here and there. I haven't seen them in a while, so I didn't outright despise them, but it still proves of zero effort put into the game.
 
Sound
2 / 10
CatY's sound effects, and some music that mostly already was in the engine from what I recall. Either way, I heard some MK64 music which is nice.
 
Replay
1 / 10
The bribe would have to be three digits for me to reconsider coming back to this.
 
Final Words
1 / 10
If you really consider downloading this, take a good look at the screenshot and think if it's really worth your time. Spoiler: It isn't. This is the most effortless engine edit I have seen in a long time. CatY, think about making your engine public again.

Comments
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lu9
Jun 28 2014, 9:31 PM
it looks like moonrat didn't even JUST TAKE A LOOK at the code. Not even that. The debug key for skipping levels (CTRL) is still there.
This is a perfect example of a clone. And the levels are very poorly designed.
As I always (not really) say,
Use engines for good, not evil. (lol)
 
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