Review Information
Game Reviewed Waluigi Land, by Ultramario
Review Author CM30
Created Aug 25 2015, 6:57 PM

General Commentary and Game Overview
When I saw a platformer starring Waluigi, I immediately thought it'd be something interesting. After all, Psycho Waluigi is one of the best games on the site, and I had hopes it might potentially live up to that.

Oh how wrong I was. Waluigi Land is a poorly designed, poorly programmed SMB 1 clone that offers aggravating gameplay, unfair and awkwardly designed levels and just about nothing to stand out from the flood of engine clones found elsewhere.

This is going to be bad folks! It's a poorly made game rushed out long before it was actually complete.
 
Pros The graphics mostly follow the Yoshi's Island style and look okay
There is variety in terms of unlockables and achievements
Wario Land remixes are included!
 
Cons The physics are awful. Waluigi handles like he's on ice.
Level design is poor, with unfair traps and bland enemy placements
It's got nothing unique about it, aside from the character
 
Impressions
Gameplay
2 / 10
Oh god, where to start here?

Well for one thing, the physics here are absolutely godawful. Waluigi seems to slip and slide all over the place, he can barely jump as high as his sprite at times and the hammer item he gets can't seemingly kill even the simplest of enemies.

Compounding this is extremely cheap and unfair level design, where invisible coin blocks are thrown across the levels and hinder your jumps at all the worst possible times. Got a narrow passage with Mildes coming through? Just watch this game toss a coin block or two up to stop you jumping over them and likely forcing you to take a hit.

And even outside of the coin blocks... the rest of the object placement in the levels isn't good either. The only enemies I came across were Mildes, which basically acted as giant Goombas and worked absolutely nothing like those from Yoshi's Island. Oh, and Bullet Bills, but those are hardly worth noting here.

But what's worse is that the enemies aren't used carefully, but spammed across the levels in almost brainless patterns. Got a platform? You'll see at least three Mildes walking across it. Pipes? About six of them are marching down towards you. As a result, it's less about dodging carefully placed enemies as much as dodging a huge swarm that's packed in the tighest spaces possible.

To add to the misery, the game has rachet scrolling (it doesn't let you revisit past screens), so any mistake you make could well mean resetting the whole level to try again.

What a broken, unplayable mess.
 
Graphics
6 / 10
Well, they're consistent. Everything looks kind of like Yoshi's Island, and Waluigi's sprite goes perfectly with that.

Unfortunately, that said... it's nowhere near perfect here. For one thing, those YI blocks the author made may look like Yoshi's Island at first glance, but they also have none of the charm of said game.

Put simply, they look like someone tried to copy the Yoshi's Island style by spending about 20 minutes in Microsoft Paint, leading to garish palettes, a lack of detail or shading and a look that seems like it's trying to be Yoshi's Island but failing miserably.
 
Sound
8 / 10
From what I've heard, it's a bunch of Wario Land remixes, based on Wario Land 3 in particular. That's pretty nice, especially given how the Wario series is kind of ignored as far as its elements getting included in fan games goes.
 
Replay
1 / 10
Who would replay this? Who would replay any badly designed game?

Either way, while it might have the odd achievement to 'unlock' and the likes, I doubt anyone will ever decide to replay this one on a whim.
 
Final Words
2 / 10
Waluigi Land is a broken mess of a game, and a title that should have had far more testing and engine changes before being released. As a result, its few good ideas are buried in a sea of poorly coded and designed mediocrity.

Comments
No comments have been left.
Pages: | Last Unread