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SMB1 Ground Block Extended By: B0057
My first submission! Extra: SMB1 Styled SMW Grassland. If there is anything missing, let me know in the comments.
Type Info
Format Tilesets Backgrounds broken into a set of tiles.
Contents Edited Modification of existing sprites.

Update History
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[O] Created: May 9 2016, 6:12 AM
[O] Updated: Never
[O] File Size: 10.48 KB
[O] Views: 12065
[O] Downloads: 4583
[O] Favorites: 1
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Comments
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Vitiman
May 9 2016, 7:27 PM
Not bad for a first submission, but I have to say it looks really wonky and the transition between the tiles is very... rough. That single line connection in the texture of the ground just doesn't work, hate to say.
 
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B0057
May 10 2016, 9:35 AM
Quote (Vitiman on May 9 2016, 7:27 PM)
Not bad for a first submission, but I have to say it looks really wonky and the transition between the tiles is very... rough. That single line connection in the texture of the ground just doesn't work, hate to say.

Yes, there weren't many ideas on how to connect them. Since I'm a new spriter, I could improve on this in the future.
 
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Cheeyev
May 10 2016, 1:08 PM
It's an interesting concept, and it's pretty good, especially for your first submission, although the line transition for the connected horizontal tiles is pretty, well, rough, as Vitiman said.
The tiles also remind me a lot of Sednaiur's expanded SMB1 tileset(s), as the underwater tiles had some bits of connected tiles, and the normal ground tiles had a revision, as well as some new tiles. (Here's a link to it, along with the screens I'm talking about: SMBX Forums screen5.png [/url=http://s23.postimg.org/nt80g9sy3/screen7.png]screen7.png[/url] Test_Level_01_Section_3.png)
Otherwise, I'm wondering what other works you're going to do and such.
 
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B0057
May 10 2016, 2:14 PM
Quote (Cheeyev on May 10 2016, 1:08 PM)
It's an interesting concept, and it's pretty good, especially for your first submission, although the line transition for the connected horizontal tiles is pretty, well, rough, as Vitiman said.
The tiles also remind me a lot of Sednaiur's expanded SMB1 tileset(s), as the underwater tiles had some bits of connected tiles, and the normal ground tiles had a revision, as well as some new tiles. (Here's a link to it, along with the screens I'm talking about: [url=http://www.supermariobrosx.org...p;t=4907#p63717]http://www.supermariobrosx.org...p;t=4907#p63717[/url] http://s18.postimg.org/to55g5rqx/screen5.png http://s23.postimg.org/nt80g9sy3/screen7.png [url=http://s23.postimg.org/il50c7k...1_Section_3.png]http://s23.postimg.org/il50c7k...1_Section_3.png[/url])
Otherwise, I'm wondering what other works you're going to do and such.

Uh, broken links?
 
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Cheeyev
May 10 2016, 2:21 PM
Quote (B0057 on May 10 2016, 2:14 PM)
Uh, broken links?

Oops, sorry, fixed them.
 
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Astrakitu
May 13 2016, 2:41 PM
The transition on the cracks in the ground looks kind of...square. But for a first sprite sheet, it's great! You could even team up with me to make extended tilesets for everyone!
 
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B0057
May 14 2016, 5:54 AM
Quote (Jaden1291 on May 13 2016, 2:41 PM)
The transition on the cracks in the ground looks kind of...square. But for a first sprite sheet, it's great! You could even team up with me to make extended tilesets for everyone!

It's a deal, brother!
 
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NES Boy
May 26 2016, 10:30 AM
I like how you actually included steep slopes in this sheet. Most expanded tileset sheets only look at SMBX for reference and only included the two lesser types of slopes.
 
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