Review Information
Game Reviewed Super Mario Coin Quest, by ShyGuy182
Review Author Vitiman
Created May 14 2016, 5:34 PM

General Commentary and Game Overview
Gee, for a game titled "Super Mario Coin Quest" it sure has a lot more than meets the eye. That said, it's not entirely amazing or anything, just exceeded my absurdly low expectations by being more than just a pure and simple collect-a-thon. Don't get me wrong: that's exactly what it is. In fact, this is one of the most sub-par, generic games in MFGG's backlog... buuuuut it still managed to surprise me with some ridiculous things.

That in its essence is what made this worth playing for me: the fact hat it still shocked me with ridiculous old-fangamey things while still being mediocre. You'd NEVER see that in a fangame nowadays, and honestly? I kinda wish you would, it'd make slugging through the more generic trite far more enjoyable and exciting.
 
Pros Functioning ducking!
It has progression sort of!
HOLY... sometimes things explode for no reason
I'm being serious with that third one
 
Cons Just about everything else, more or less
 
Impressions
Gameplay
2 / 10
I won't lie to ya, Jim: I had some fun with this. It's monotonous, boring, single-screen nega-fun but it somehow managed to draw me in every now and then. But how so, might you ask? By sometimes throwing quite the curve balls at you.

One level early on has your objective no longer "collect all the coins on screen" but rather "collect all the coins so you can SET OFF A ROCKET AND BLOW UP A WALL AND GO THROUGH THAT SIDE OF THE SCREEN LIKE A MANIAC". Not even two or three levels after that, one level has you start off stuck between two giant SMB3 platforms. Oh, woe is you, right? What to do, what to do? Well, there's a coin above you, might as well grab the only one you can reach and- WAPOW. The left block explodes clean off. It's so ridiculously over the top and stupid that it wraps right around to being amazing. Similarly, the right block blows up after getting all the coins on the left side. That's some genuine progression right there. Somehow.

And it only shows up in that one level.

The rest of the game is boring. Boss fights are boring, the platform engine is crappy and lends to some frustratingly difficult moments (basically, either you can't reach a platform to get a coin or you can't jump to a platform and wind up getting stuck in the invisible ceiling and falling to your death), etc. etc.

I couldn't find out how to beat the second boss so I just gave up. Considering the scrapped nature of the game, this may actually be the last frame entirely and the author just never bothered removing it and/or putting up a warning stating that it's unwinnable. Then again, who knows? Maybe I was supposed to hit the secret Z+X+W combination and make the Sumo Bro on the cloud blow up. BUT I'm pretty sure it's just unwinnable.
 
Graphics
1 / 10
Bleh. Low colour bad SMW rips mixed with SMB3 rips mixed with Sonic... rips? I think? Plus your generic TGF explosion stock graphics and some other junk. It's all weak and yet, it's entirely expected.
 
Sound
2 / 10
Same old same old. Same generic MIDIs as most old games used, and to add a layer to that comment, it's the same exact MIDI each world. Escape From The City from SA2 will never escape your ears after hearing it repeat over and over again constantly in the first world. I can't recognize the second world's theme, but it's the same deal so whatever.
 
Replay
1 / 10
What'd you expect, really? None, it's not remarkable in the slightest but somehow managed to be a worthy curiosity. Not a hidden gem by any means, but maybe a hidden... lump of coal? Yeah, sure! Let's go with that.
 
Final Words
3 / 10
Fundamentally flawed and yet still somehow creative at times, Super Mario Coin Quest is exactly what it says on the tin and... not really much else. Well, it's also buggy and unfinished!

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