Review Information
Game Reviewed Super Mario Dynamo, by Hello
Review Author Ryan Silberman
Created Aug 17 2015, 1:15 AM

General Commentary and Game Overview
Ever since this game came out, I thought to myself "Ryan. This is a game made by Hello. DO NOT go into it. It's probably just the usual brand of redundancy he has offered for years now." And I kept thinking that every time I saw this on the games roster. But today, I decided to say "Screw it, I'm going in"! Probably not my best decision to be made as of late.
 
Pros -It functions properly
-Wall jumping and spin jumping
 
Cons -Wall jumping used for trial-and-error
-The trial-and-error play itself
-The difficulty
-Unfair design decisions
-Trial-and-error
-Redundant Mario graphics and sounds
-I'm surprised anyone would make this music choice
-The blandest dialogue ever
-The amount of potential wasted
 
Impressions
Gameplay
4 / 10
This game reminds me a lot of Sonic Lost World on Wii U. That game had a share of frustrating moments that made the overall title more difficult than it should have been, but there's a big difference between how that title was handled and how Hello's newest game was crafted.

While Lost World's levels had cryptic design choices at times, Super Mario Dynamo had TRIAL-AND-ERROR designs. Aka level designs that purposely are designed to torture players by making the required moves to make ultimately precise and pixel-perfect. Hello, you're lucky I've played through Mega Man games without using continues, or else I would've flat-out given this game a 1/10 and labeled these impossible to play through. Beginners will be put off immediately, and advanced players will facepalm at the design choices made to screw you over when you approach them.

Not to mention, Sonic games at least try to be different every installment. For Hello tradition, we get the usual generic Mario redundancy he's used for at least nearly a decade.
 
Graphics
3 / 10
Your usual Mario graphics that Hello has been using.

Although the dialogue deserves mention. I don't care if someone else already talked about this in another negative review, the fact that Mario's dialogue is a written form of his vocal effects is embarrassing and literally anything else could've been a better fit. It's almost like there was a troll-like demeanor intended when writing these out.
 
Sound
2 / 10
Average Mario sound mixed in with the most unfitting remixes I've ever heard in my life.
 
Replay
3 / 10
Rather than say whether or not you'd be likely to play this crap again, I think it'll be more interesting for me to note just how disappointed I am in Hello. Hello has been making these Mario fangames for so many years, yet he fails to evolve with anyone else that strives in making quality games. He takes his own crap for granted and runs with it as far as possible. There's no love or soul in any of this. It's like he's a Mario-fangame-making robot in desperate need of an upgrade. It would actually be very cool to see if he could come up with his own original characters and settings, and utilize the engines he's created to better suit those characters and settings. Hello holds a lot of potential, really. Unfortunately, as evidenced by the 9-year run on MFGG, he seems to refuse change.
 
Final Words
3 / 10
Trial-and-error gameplay and Mario DO NOT MIX.

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