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Mario Kart DS - Position Numbers HD By: DJ Coco [E] [W]
What the title says. Nothing special, just the MKDS position numbers upscaled via a filter and edited to look less crappy. Since I couldn't find any HD MK position numbers available I figured this might be useful for someone. Don't give credit to me, give it to Superjustinbros.

When downloading, I recommend using something that supports alpha transparency like Paint.NET, because the file uses transparent pixels.
Type Info
Format Sprite Sheets Sprites and animation frames saved in a static image medium.
Contents Edited Modification of existing sprites.

Update History
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[O] Created: May 7 2015, 7:48 PM
[O] Updated: Never
[O] File Size: 57.69 KB
[O] Views: 5509
[O] Downloads: 2840
[O] Favorites: 0
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behind
May 8 2015, 10:56 PM
Nice rips, but there is WAY too much wasted space with all that text.
 
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DJ Coco
May 10 2015, 2:06 AM
Please explain how space is wasted when it's used for explaining simple use and giving credit to who actually ripped the sprites.
 
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Mit
May 11 2015, 7:35 AM
the text doesn't have to be that large is primarily what i think he's trying to say, but it's not that big of an issue i don't think.
 
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Astrakitu
May 19 2015, 1:32 PM
Quote (Wiiboy4ever on May 9 2015, 6:56 AM)
Nice rips, but there is WAY too much wasted space with all that text.

Then what is blank space if you want to explain/credit someone in this sheet? That's obviously very illogical. Blank space is bad if you leave it, but it's excellent if you want to use it for explaining the sheet/crediting someone in text.
 
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behind
Jun 8 2015, 2:59 PM
Quote (Jaden1291 on May 19 2015, 1:32 PM)
Then what is blank space if you want to explain/credit someone in this sheet? That's obviously very illogical. Blank space is bad if you leave it, but it's excellent if you want to use it for explaining the sheet/crediting someone in text.
Perhaps I've phrased myself incorrectly before.

Really, you could cut the original out, as it servers no purpose other than reference, to my knowledge, and put "Original by Super justinbros; edited by DJ Coco. Pls don't credit me. To load in GM, crop to pixel above the red line and rename to <spritename>_strip8" or something similar in smaller text, basically making the whole thing more concise without losing essential content.
 
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